Episode 74 - White Fan Company - Super Smash Bros. Ultimate
We’ll bear this torch against the cold of the night, search our
souls and podcast for the undying light,
2 Stunden 4 Minuten
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vor 6 Jahren
We’ll bear this torch against the cold of the night, search our
souls and podcast for the undying light, The Smash Bros. theme with
lyrics is kinda weird, isn’t it? Welcome back to NOCLIP! Today,
we’re going to be talking about what is one of the most anticipated
games of the year, Super Smash Bros. Ultimate. Officially announced
at E3 and then released in December, we had half a year full of
mechanical discoveries, live demonstrations and surprisingly
convincing leaks brought to you by Dr. Seuss characters. Now that
the game is out, how does this game compare to previous entries in
the series? There is a massive, sprawling single player mode,
online functionality that is in a controversial state of flux and
the largest roster the series has ever seen with every playable
fighter returning alongside new and varied characters both
unexpected and longtime requests. Will this be the game to get the
community to put down their GameCube controllers? Or at least plug
them into an adapter? We’re going to be talking about the variable
design of World of Light, debating the optimal ways of playing in
multiplayer, and puzzling over Simon Belmont’s shaved armpits.
Thank you for listening to the podcast and we hope you have a
smashing New Year. We’ll be back at the beginning of 2019 with the
first (and likely only) NOCLIP Awards show, where we’ll be
categorizing the design achievements of the games we’ve covered
this year in strange and interesting ways!
souls and podcast for the undying light, The Smash Bros. theme with
lyrics is kinda weird, isn’t it? Welcome back to NOCLIP! Today,
we’re going to be talking about what is one of the most anticipated
games of the year, Super Smash Bros. Ultimate. Officially announced
at E3 and then released in December, we had half a year full of
mechanical discoveries, live demonstrations and surprisingly
convincing leaks brought to you by Dr. Seuss characters. Now that
the game is out, how does this game compare to previous entries in
the series? There is a massive, sprawling single player mode,
online functionality that is in a controversial state of flux and
the largest roster the series has ever seen with every playable
fighter returning alongside new and varied characters both
unexpected and longtime requests. Will this be the game to get the
community to put down their GameCube controllers? Or at least plug
them into an adapter? We’re going to be talking about the variable
design of World of Light, debating the optimal ways of playing in
multiplayer, and puzzling over Simon Belmont’s shaved armpits.
Thank you for listening to the podcast and we hope you have a
smashing New Year. We’ll be back at the beginning of 2019 with the
first (and likely only) NOCLIP Awards show, where we’ll be
categorizing the design achievements of the games we’ve covered
this year in strange and interesting ways!
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