Episode 75 - Chaotic Mild - The Legend of Zelda: The Minish Cap
I suppose a boy like you has much to learn about podcasting.
1 Stunde 12 Minuten
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vor 6 Jahren
I suppose a boy like you has much to learn about podcasting,
Welcome back to NOCLIP! Today we’re going tackle one of our oldest
requests and talk about The Minish Cap. The Minish Cap is an odd
Zelda game that was developed by Capcom for the Game Boy Advanced,
but despite this, stays true to the elements of 2D Zelda games that
make them work as well as they do. Whether this is a good or bad
thing is going to come down pretty strongly to if you are the kind
of person who loves Zelda’s tropes and mechanics. Regardless,
Minish Cap’s absolutely has its strengths, and whether it’s
aesthetic choices or dungeon design, the game surpasses
expectations for a non-Nintendo developed entry in the series, and
in some elements surpasses some first-party offerings. We’re going
to talk about repetition in Zelda games, uses and variability of
items, and the weird bed that had the potential to go so wrong.
Thanks for tuning in! Next episode is going to be an exciting one
for us, as we celebrate the end of more than a decade of waiting by
talking about Kingdom Hearts 3! That episode will release in a few
weeks, but in case you’re a little rusty on what Sora and pals have
been up to in the interim, keep an eye on the feed for a bonus
episode in which Chad gets educated on the story so far. Well,
either educated or put into a coma, we’ll find out soon enough.
Welcome back to NOCLIP! Today we’re going tackle one of our oldest
requests and talk about The Minish Cap. The Minish Cap is an odd
Zelda game that was developed by Capcom for the Game Boy Advanced,
but despite this, stays true to the elements of 2D Zelda games that
make them work as well as they do. Whether this is a good or bad
thing is going to come down pretty strongly to if you are the kind
of person who loves Zelda’s tropes and mechanics. Regardless,
Minish Cap’s absolutely has its strengths, and whether it’s
aesthetic choices or dungeon design, the game surpasses
expectations for a non-Nintendo developed entry in the series, and
in some elements surpasses some first-party offerings. We’re going
to talk about repetition in Zelda games, uses and variability of
items, and the weird bed that had the potential to go so wrong.
Thanks for tuning in! Next episode is going to be an exciting one
for us, as we celebrate the end of more than a decade of waiting by
talking about Kingdom Hearts 3! That episode will release in a few
weeks, but in case you’re a little rusty on what Sora and pals have
been up to in the interim, keep an eye on the feed for a bonus
episode in which Chad gets educated on the story so far. Well,
either educated or put into a coma, we’ll find out soon enough.
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