Episode 76 - A Honker of Steak - Kingdom Hearts 3
To strike down Xehanort, we need the podcast Mickey spoke of in his
letter!
2 Stunden 27 Minuten
Podcast
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Beschreibung
vor 6 Jahren
To strike down Xehanort, we need the podcast Mickey spoke of in his
letter! Welcome back to the podcast! This work has been a long time
coming and fans of the series probably never thought it would come
out at some points. After delays and issues in making it, it
finally released to droves of ravenous fans. I’m talking, of
course, about this episode of the NOCLIP Podcast on Kingdom Hearts
3. Kingdom Hearts is one of those franchises that earned a lot of
die hards and the third main series game being the conclusion to
the story arch that began in the first Kingdom Hearts meant that a
lot of people were understandably excited for it. Now that it has
released, though, the reception has been decidedly mixed,
particularly among those most enthusiastic about the series. We
break down the game mechanically and narratively to figure out why
that is, as well as to express our own points of interest and
disappointment. We’re going to talk about combat flow, the value of
visual spectacle, writing consistency, emotional character moments
and what definitely is and is not a boat. Thanks for bearing with
us on the not-quite-13-year development cycle of this episode.
Given our history with the series and the monumental nature of this
release as well as the indecision around it we wanted to make sure
what we released was at our standard of quality. We hope you
enjoyed the episode, and join us next time when we talk about
Katamari Damacy!
letter! Welcome back to the podcast! This work has been a long time
coming and fans of the series probably never thought it would come
out at some points. After delays and issues in making it, it
finally released to droves of ravenous fans. I’m talking, of
course, about this episode of the NOCLIP Podcast on Kingdom Hearts
3. Kingdom Hearts is one of those franchises that earned a lot of
die hards and the third main series game being the conclusion to
the story arch that began in the first Kingdom Hearts meant that a
lot of people were understandably excited for it. Now that it has
released, though, the reception has been decidedly mixed,
particularly among those most enthusiastic about the series. We
break down the game mechanically and narratively to figure out why
that is, as well as to express our own points of interest and
disappointment. We’re going to talk about combat flow, the value of
visual spectacle, writing consistency, emotional character moments
and what definitely is and is not a boat. Thanks for bearing with
us on the not-quite-13-year development cycle of this episode.
Given our history with the series and the monumental nature of this
release as well as the indecision around it we wanted to make sure
what we released was at our standard of quality. We hope you
enjoyed the episode, and join us next time when we talk about
Katamari Damacy!
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