NOCLIP Pocket E15 - Firmly Grasped It - Device 6
I don't know any people who listen to podcasts, nor do I care to.
43 Minuten
Podcast
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vor 6 Jahren
I don’t know any people who listen to podcasts, nor do I care to.
Welcome back! On today’s episode of Pocket, we’re returning to
phone games, and, in fact, returning to a mobile developer we’ve
talked about before. Device 6 is a game by Simogo, who also
developed Year Walk, which we discussed last Halloween, and between
the two games prove that they get that using phone hardware in a
unique way is key. This game, however, focuses on text almost
exclusively. The game’s text tells the story and provides
descriptions, but is also your map, the space you play in, and also
forms the basis for interaction. There’s a lot of unique elements
present here and the low-barrier to entry makes it worth trying
out. We talk about the game’s use of its unique conceit to blend
mystery and more spooky elements, the pros and cons of having to
spin your phone all around, and whether we are, in fact, just
brains in vats. Thanks for joining us again today, and we hope you
give the game a shot, as it’s (ironically, given its name) really
one of a kind. We’re going back to talking about short games that
won’t necessarily fit in your pocket next week as we talk about
Detention. Got to gear up for Halloween eventually, right?
Welcome back! On today’s episode of Pocket, we’re returning to
phone games, and, in fact, returning to a mobile developer we’ve
talked about before. Device 6 is a game by Simogo, who also
developed Year Walk, which we discussed last Halloween, and between
the two games prove that they get that using phone hardware in a
unique way is key. This game, however, focuses on text almost
exclusively. The game’s text tells the story and provides
descriptions, but is also your map, the space you play in, and also
forms the basis for interaction. There’s a lot of unique elements
present here and the low-barrier to entry makes it worth trying
out. We talk about the game’s use of its unique conceit to blend
mystery and more spooky elements, the pros and cons of having to
spin your phone all around, and whether we are, in fact, just
brains in vats. Thanks for joining us again today, and we hope you
give the game a shot, as it’s (ironically, given its name) really
one of a kind. We’re going back to talking about short games that
won’t necessarily fit in your pocket next week as we talk about
Detention. Got to gear up for Halloween eventually, right?
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