Episode 85 - Evidence That Spins - Phoenix Wright: Ace Attorney

Episode 85 - Evidence That Spins - Phoenix Wright: Ace Attorney

When something stinks, it's probably the NOCLIP Podcast.
1 Stunde 27 Minuten
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vor 6 Jahren
When something stinks, it’s probably the NOCLIP Podcast. Thank you
for joining us again today! We realize this one’s a bit late, but
we needed to get it out before October starts and all non-scary
content is expunged from the Internet. Today, however, we’re going
to be talking about Phoenix Wright: Ace Attorney, the first in what
has become a series of games where you play the part of the titular
Wright, and attempt to make the task of being a defense attorney
fun to do. Fortunately, the game does succeed in that endeavor in
most cases (get it?), with what was at the time a real twist on the
adventure game formula. The gameplay generally breaks down to
collecting items and information and then applying those things in
an appropriate context in the trial sequences. The trials are a
real joy to experience at times and really highlight how drab the
investigation scenes are, which the game attempts to make up for
with generally good writing throughout. We are going to be talking
about characters, both in design and development, mechanical
implementation in a courtroom environment, and we have a REAL
LAWYER comment on the two (count ‘em, two) rules of evidence. Thank
you for listening again this week! We appreciate those of you who
are sticking through our transition to a JJ-less podcast, and I
hope the new perspective brings something valuable to the table.
We’re going to be back again in October talking about a real horror
classic in Silent Hill 2. Until then, be on the lookout for a new
Pocket coming in the next week, and our annual celebration of
unprofessionalism on our fourth anniversary on the third!

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