NOCLIP Pocket E20 - Casual Babies Keep Out - The Beginner's Guide
Stop putting lampposts in my podcasts.
32 Minuten
Podcast
Podcaster
Beschreibung
vor 5 Jahren
Stop putting lampposts in my podcasts. Welcome back to NOCLIP
Pocket! For our first episode of the year, we’re going to be taking
a look at Davey Wreden’s The Beginner’s Guide. While the developer
is certainly best known for The Stanley Parable, this game does a
lot to show the level of dedication Davey has to making narrative
games that break the mold of what you would expect from the genre.
In this particular instance, we are being taken on a tour through
the games of “Coda,” a hobbyist developer and friend of Davey’s, as
they become more and more disjointed and laden with symbolism.
While this is happening, there is narration playing to give context
to the games and explain what some things mean and how they came to
be. And all of that text was necessary to give you a basic
explanation for what this game is, but it is the emotional core
that really gives the game its flavor. Play it for yourself before
listening if it at all seems interesting. Why? Because we’re
talking about the narrative structure of a game about games with
narrative structures, game development and its associated stresses,
and how this game is basically a sequel to Half-Life 2’s developer
commentary. Thank you for joining us this episode, and we’ll be
back (hopefully in a shorter time) with an episode about Harvest
Moon, marking the legendary return to handheld consoles in a series
called “Pocket.” We hope you’ll check it out!
Pocket! For our first episode of the year, we’re going to be taking
a look at Davey Wreden’s The Beginner’s Guide. While the developer
is certainly best known for The Stanley Parable, this game does a
lot to show the level of dedication Davey has to making narrative
games that break the mold of what you would expect from the genre.
In this particular instance, we are being taken on a tour through
the games of “Coda,” a hobbyist developer and friend of Davey’s, as
they become more and more disjointed and laden with symbolism.
While this is happening, there is narration playing to give context
to the games and explain what some things mean and how they came to
be. And all of that text was necessary to give you a basic
explanation for what this game is, but it is the emotional core
that really gives the game its flavor. Play it for yourself before
listening if it at all seems interesting. Why? Because we’re
talking about the narrative structure of a game about games with
narrative structures, game development and its associated stresses,
and how this game is basically a sequel to Half-Life 2’s developer
commentary. Thank you for joining us this episode, and we’ll be
back (hopefully in a shorter time) with an episode about Harvest
Moon, marking the legendary return to handheld consoles in a series
called “Pocket.” We hope you’ll check it out!
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