NOCLIP Pocket E26 - Astral Trail of Vomit - Sayonara Wild Hearts
There is no place for me on the podcast of a starway
46 Minuten
Podcast
Podcaster
Beschreibung
vor 5 Jahren
There is no place for me on the podcast of a starway, Welcome back
to NOCLIP Pocket! Today, we’re talking about Sayonara Wild Hearts,
the most recent game from Simogo, and it once again feels like
nothing they’ve done before. Sayonara takes elements from infinite
runners, rhythm games, shoot ‘em ups, and others to create a
constantly changing, but smooth, play experience. The real stroke
of genius here though is paring it with a dynamic electropop
soundtrack that, if it speaks to you, will have you absolutely
spellbound when combined with the abstract colorful visuals. It, at
times, is an overwhelming sensory experience, but one that is
extremely focused. If you can get over the short length, or you’re
the type to chase high scores, this comes highly recommended. We’re
going to talk about genre conventions in a game that’s hard to
define, how music and visuals combine to bring about a flow state,
and being accosted by magicians. Thank you for listening again this
week! Going in not knowing much about this game is a real jarring
experience, and I hope at least some of you got to have that. And
speaking of not knowing much about a game, next time we’re going to
be talking about Dujanah, which is a game it’s almost impossible to
understand before playing. We hope you’ll join us then.
to NOCLIP Pocket! Today, we’re talking about Sayonara Wild Hearts,
the most recent game from Simogo, and it once again feels like
nothing they’ve done before. Sayonara takes elements from infinite
runners, rhythm games, shoot ‘em ups, and others to create a
constantly changing, but smooth, play experience. The real stroke
of genius here though is paring it with a dynamic electropop
soundtrack that, if it speaks to you, will have you absolutely
spellbound when combined with the abstract colorful visuals. It, at
times, is an overwhelming sensory experience, but one that is
extremely focused. If you can get over the short length, or you’re
the type to chase high scores, this comes highly recommended. We’re
going to talk about genre conventions in a game that’s hard to
define, how music and visuals combine to bring about a flow state,
and being accosted by magicians. Thank you for listening again this
week! Going in not knowing much about this game is a real jarring
experience, and I hope at least some of you got to have that. And
speaking of not knowing much about a game, next time we’re going to
be talking about Dujanah, which is a game it’s almost impossible to
understand before playing. We hope you’ll join us then.
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