NOCLIP Pocket E29 - Pooping in the King's Pottery - The Unfinished Swan
We have always been much better at starting podcasts than finishing
them.
35 Minuten
Podcast
Podcaster
Beschreibung
vor 5 Jahren
We have always been much better at starting podcasts than finishing
them. Welcome to the podcast! Today, we’re going to be talking
about The Unfinished Swan, an adventure game from Giant Sparrow,
the team behind What Remains of Edith Finch. This is an adventure
game that has a very concrete idea and it goes about expanding on
that idea in an extremely fluid way. Pun intended. The game
revolves around throwing balls of liquid, which change properties
throughout the game, to accomplish a variety of things including
revealing pathways (the mechanic on which the game markets itself
), interacting with objects and growing plants. This is a
double-edged sword because the different ways to interact are all
interesting in one way or another, but because of how little time
you spend with any one verb, none of them feel fully explored in
the way we would like to see them. This isn’t a death sentence by
any means, and the accolades this game received are evidence of
that, but it leaves a lot of slack to be picked up by the game’s
other elements. We’re going to be talking about the implications of
the game’s visual design, the experience of playing with the
different forms of interaction and about the plants and how they
were mushy. Thank you for checking out the episode! This was a game
that got a lot of attention from indie game circles when it was
released, so it’s always been something we’ve wanted to go back to.
Plus, it was recently released on PC and mobile so it’s easier than
ever to play along. Next time, we’re going from a game that was
pretty universally appreciated to one with a more mixed reception:
Minit. So join us then for what will assuredly be the correct
opinion to hold.
them. Welcome to the podcast! Today, we’re going to be talking
about The Unfinished Swan, an adventure game from Giant Sparrow,
the team behind What Remains of Edith Finch. This is an adventure
game that has a very concrete idea and it goes about expanding on
that idea in an extremely fluid way. Pun intended. The game
revolves around throwing balls of liquid, which change properties
throughout the game, to accomplish a variety of things including
revealing pathways (the mechanic on which the game markets itself
), interacting with objects and growing plants. This is a
double-edged sword because the different ways to interact are all
interesting in one way or another, but because of how little time
you spend with any one verb, none of them feel fully explored in
the way we would like to see them. This isn’t a death sentence by
any means, and the accolades this game received are evidence of
that, but it leaves a lot of slack to be picked up by the game’s
other elements. We’re going to be talking about the implications of
the game’s visual design, the experience of playing with the
different forms of interaction and about the plants and how they
were mushy. Thank you for checking out the episode! This was a game
that got a lot of attention from indie game circles when it was
released, so it’s always been something we’ve wanted to go back to.
Plus, it was recently released on PC and mobile so it’s easier than
ever to play along. Next time, we’re going from a game that was
pretty universally appreciated to one with a more mixed reception:
Minit. So join us then for what will assuredly be the correct
opinion to hold.
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