NOCLIP Pocket E30 - Recessive Lizard Brain - Minit
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37 Minuten
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vor 5 Jahren
Welcome back to NOCLIP Pocket! We’re cleaning up everything we
needed to do before episode 100, and that means it’s time to play
Minit, which was initially supposed to be a fun thematic companion
piece to go along with A Hat in Time, but ended up stumbling into
October a bit. Either way, this is an adventure game that you play
in one minute chunks. You spawn in a fixed location, do as much as
you can do in sixty seconds and then die, respawning in the same
place unless you found another place to spawn. This does produce a
bit of an illusion of depth, as things seem more complicated when
you can’t think about them for more than a few seconds at a time,
but the game’s overall design is actually really impressive and the
illusion is about as good as the real thing. Trying to make the
most of your time while traversing the map or solving a puzzle is
an interesting challenge and makes each subsequent run feel like a
practiced routine. When you’re working on something specific, you
will know when something goes wrong and how to optimize your
movement and that’s a play pattern that very rarely gets emphasized
in the normal experience of playing a game. We’re going to be
talking about clever level design to account for the consistent
time limitation, the use of visuals and sound that call back to an
even older era of games than indie games typically do, and, uh,
economics? Thank you for joining us this week! Next time we’re
getting into the full swing of Halloween and talking about Man of
Medan, the first entry in the “Dark Pictures” series from
Supermassive, the developers of Until Dawn. That’s a ton of proper
nouns all in a row, but the gist is that it’s a horror game in the
modern dialogue-driven adventure game style with the twist that
it’s designed to be played with multiple players. We will hopefully
have that episode up soon-ish so we can squeeze at least one more
horror game out of the month, so check back then to find out what
that might be!
needed to do before episode 100, and that means it’s time to play
Minit, which was initially supposed to be a fun thematic companion
piece to go along with A Hat in Time, but ended up stumbling into
October a bit. Either way, this is an adventure game that you play
in one minute chunks. You spawn in a fixed location, do as much as
you can do in sixty seconds and then die, respawning in the same
place unless you found another place to spawn. This does produce a
bit of an illusion of depth, as things seem more complicated when
you can’t think about them for more than a few seconds at a time,
but the game’s overall design is actually really impressive and the
illusion is about as good as the real thing. Trying to make the
most of your time while traversing the map or solving a puzzle is
an interesting challenge and makes each subsequent run feel like a
practiced routine. When you’re working on something specific, you
will know when something goes wrong and how to optimize your
movement and that’s a play pattern that very rarely gets emphasized
in the normal experience of playing a game. We’re going to be
talking about clever level design to account for the consistent
time limitation, the use of visuals and sound that call back to an
even older era of games than indie games typically do, and, uh,
economics? Thank you for joining us this week! Next time we’re
getting into the full swing of Halloween and talking about Man of
Medan, the first entry in the “Dark Pictures” series from
Supermassive, the developers of Until Dawn. That’s a ton of proper
nouns all in a row, but the gist is that it’s a horror game in the
modern dialogue-driven adventure game style with the twist that
it’s designed to be played with multiple players. We will hopefully
have that episode up soon-ish so we can squeeze at least one more
horror game out of the month, so check back then to find out what
that might be!
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