Episode 101 - The Chair Scare - Amnesia: The Dark Descent
Some podcasts mustn't be forgotten
1 Stunde 37 Minuten
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vor 5 Jahren
Some podcasts mustn’t be forgotten. It’s Halloween season! Every
year we put out our bowl of candy for all our podcast listeners, so
thank you for joining us again this year and I’m glad to see so
many of you are wearing costumes! For our first Halloween episode
here on the main podcast, we’re going to be talking about Amnesia:
The Dark Descent, the game that effectively resurrected horror
games in terms of public perception. And the expected mechanics of
the genre, honestly. Amnesia came out in 2010, and the Resident
Evil 4 effect was in full swing, with very few survival horror
games releasing and mostly not abiding by the methodical gameplay
and anemic resources of genre games of the older generations.
Amnesia, however, came from a team who had been making horror games
for several years in which you were mostly helpless against those
who sought to do you harm, and that ethos, as well as an expanded
budget, are what really made this game take off. The game spikes
that lack of agency in action with a narrative that by design
forces both you and your player character to learn the specifics of
your predicament as you go along and creates a cocktail that still
manages to be scary even after a decade. We’re going to be talking
about preserving fear over the course of the game’s runtime,
mechanics by way of object physics and sanity meters, and we
somehow fit in a mention for coconut crabs, for what it’s worth. So
that’s Amnesia. I genuinely think this game holds up after so many
years, but there have been a million iterations on this formula
after this game exploded. Are there games that did it better, or
does the original still hold true for you? Have you played the
game’s sequel, or the newest entry that we didn’t mention because
when we recorded this we didn’t realize it was a thing? Let us know
over on our discord. Hope this game has you in a creepy mood (one
that lasts for a couple weeks, anyway) because we have one more
game planned for the season, and while it may fall outside of
October, hopefully you’ll still come back for more next time, when
we’re going to be talking about Luigi’s Mansion 3!
year we put out our bowl of candy for all our podcast listeners, so
thank you for joining us again this year and I’m glad to see so
many of you are wearing costumes! For our first Halloween episode
here on the main podcast, we’re going to be talking about Amnesia:
The Dark Descent, the game that effectively resurrected horror
games in terms of public perception. And the expected mechanics of
the genre, honestly. Amnesia came out in 2010, and the Resident
Evil 4 effect was in full swing, with very few survival horror
games releasing and mostly not abiding by the methodical gameplay
and anemic resources of genre games of the older generations.
Amnesia, however, came from a team who had been making horror games
for several years in which you were mostly helpless against those
who sought to do you harm, and that ethos, as well as an expanded
budget, are what really made this game take off. The game spikes
that lack of agency in action with a narrative that by design
forces both you and your player character to learn the specifics of
your predicament as you go along and creates a cocktail that still
manages to be scary even after a decade. We’re going to be talking
about preserving fear over the course of the game’s runtime,
mechanics by way of object physics and sanity meters, and we
somehow fit in a mention for coconut crabs, for what it’s worth. So
that’s Amnesia. I genuinely think this game holds up after so many
years, but there have been a million iterations on this formula
after this game exploded. Are there games that did it better, or
does the original still hold true for you? Have you played the
game’s sequel, or the newest entry that we didn’t mention because
when we recorded this we didn’t realize it was a thing? Let us know
over on our discord. Hope this game has you in a creepy mood (one
that lasts for a couple weeks, anyway) because we have one more
game planned for the season, and while it may fall outside of
October, hopefully you’ll still come back for more next time, when
we’re going to be talking about Luigi’s Mansion 3!
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