NOCLIP Pocket E43 - Who's Got the True Magic? - Nanotale
More damage to basic podcast enemy
48 Minuten
Podcast
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Beschreibung
vor 4 Jahren
More damage to basic podcast enemy, Welcome back to NOCLIP Pocket!
This week, we’re going to be talking about Nanotale: Typing
Chronicles, an RPG that uses a (surprise) typing interface and the
follow-up to Fishing Cactus’s previous game Epistory, which we
talked about way back in 2017. This new game sees them iterating on
the concepts that were started in Epistory, with a more dynamic
combat system, more expansive exploration features and less of a
focus on the Typer Shark style wave based combat. We discover,
though, that the effect of all of this comes down to how you felt
about those systems before, as the the result is a bigger, less
repetitive game, but one that focuses a lot less on skill, in the
form of how fast you can type, and more on your ability to think
and solve problems using the tools available to you. In a lot of
ways, it’s a very different game with the same wrappings. We’re
going to be talking about the intricacy and number of puzzles found
throughout the game, the implementation of more NPCs and story
elements than were done previously, and how me like type fast.
Thank you for joining us again this week (a day late, for those of
you here on the day of)! Epistory always felt like one of those
hidden gem kind of games, so I was particularly excited to see
where the developer went with its follow up. I fully expect not
everyone to have played this game, given it’s small scale and sort
of niche genre, but if you did, how do you feel about the changes
made? Do you wish it taxed you more on the actual typing front, or
did the game’s more puzzle-centric engagement hit the spot for you?
Let us know over on our Discord or in the comments on YouTube. Next
time, we’re talking about Tacoma in a real “why haven’t I played
this yet” moment for both of us as it has been haunting our backlog
for much too long given the quality of game it is, and I hope
you’ll join us for that.
This week, we’re going to be talking about Nanotale: Typing
Chronicles, an RPG that uses a (surprise) typing interface and the
follow-up to Fishing Cactus’s previous game Epistory, which we
talked about way back in 2017. This new game sees them iterating on
the concepts that were started in Epistory, with a more dynamic
combat system, more expansive exploration features and less of a
focus on the Typer Shark style wave based combat. We discover,
though, that the effect of all of this comes down to how you felt
about those systems before, as the the result is a bigger, less
repetitive game, but one that focuses a lot less on skill, in the
form of how fast you can type, and more on your ability to think
and solve problems using the tools available to you. In a lot of
ways, it’s a very different game with the same wrappings. We’re
going to be talking about the intricacy and number of puzzles found
throughout the game, the implementation of more NPCs and story
elements than were done previously, and how me like type fast.
Thank you for joining us again this week (a day late, for those of
you here on the day of)! Epistory always felt like one of those
hidden gem kind of games, so I was particularly excited to see
where the developer went with its follow up. I fully expect not
everyone to have played this game, given it’s small scale and sort
of niche genre, but if you did, how do you feel about the changes
made? Do you wish it taxed you more on the actual typing front, or
did the game’s more puzzle-centric engagement hit the spot for you?
Let us know over on our Discord or in the comments on YouTube. Next
time, we’re talking about Tacoma in a real “why haven’t I played
this yet” moment for both of us as it has been haunting our backlog
for much too long given the quality of game it is, and I hope
you’ll join us for that.
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