NOCLIP Pocket E47 - The Three Rs of Adventuring - Sorcery!
POD: By casting this spell, the caster may talk about video games
weekly.
52 Minuten
Podcast
Podcaster
Beschreibung
vor 4 Jahren
POD: By casting this spell, the caster may talk about video games
weekly. Welcome back to the podcast! Today, we’re going to be
talking about Sorcery!, a game based on a series of
choose-your-own-adventure books created by Steve Jackson that seek
to emulate the experience of a traditional tabletop RPG in a single
player format. The task of adapting these books falls to Inkle, the
developer of previous podcast game Heaven’s Vault, and it somehow
feels so natural I’m surprised I haven’t seen more of these types
of books adapted in a similar way. Between the flowery language,
some of which was taken directly from the books and others which
have been invented for the game, the implementation of the
spellcasting system and the beautiful visual presentation of the
maps and characters, it really makes you feel like you just hopped
on Roll20 with your GM for a weird one-on-one session of an RPG.
Not to say that the game doesn’t have its shortcomings, but even as
it drags in some places and can feel a little cheap at times
(though the pain of getting killed unexpectedly is lessened
significantly by the generous retry system), the novelty of it
makes it worth checking out anyway. We’re going to be talking about
the pushback that your typical player will feel against being able
to rewind at any time, how spellcasting works and how it allows for
interesting solutions to the game’s problems, and how, if it is in
any way, this is like a Jumanji. Thank you for joining us again
this week! This game has been out for some time, and the books it’s
based on have been around for almost forty years, but we couldn’t
help but play it once we heard about it. Are you an RPG-er (a
godless servant of the magiks), and does this game tickle the same
fancies that playing D&D or whatever flavor of TTRPG you jive
with does? Let us know down in the comments or over on our discord!
I realize we are hurtling toward October at this point and it
represents a big month for us typically, so to get in the mood,
let’s talk about a game that falls more on the unsettling side and
less as outright horror. Next time, we’re going to be talking about
Limbo! (I’m just excited, this game doesn’t also have an
exclamation point in its name) Which, of course, is the breakout
game from Playdead, whose later game, Inside, we already covered
what feels like a million years ago, so we hope you’ll join us
then.
weekly. Welcome back to the podcast! Today, we’re going to be
talking about Sorcery!, a game based on a series of
choose-your-own-adventure books created by Steve Jackson that seek
to emulate the experience of a traditional tabletop RPG in a single
player format. The task of adapting these books falls to Inkle, the
developer of previous podcast game Heaven’s Vault, and it somehow
feels so natural I’m surprised I haven’t seen more of these types
of books adapted in a similar way. Between the flowery language,
some of which was taken directly from the books and others which
have been invented for the game, the implementation of the
spellcasting system and the beautiful visual presentation of the
maps and characters, it really makes you feel like you just hopped
on Roll20 with your GM for a weird one-on-one session of an RPG.
Not to say that the game doesn’t have its shortcomings, but even as
it drags in some places and can feel a little cheap at times
(though the pain of getting killed unexpectedly is lessened
significantly by the generous retry system), the novelty of it
makes it worth checking out anyway. We’re going to be talking about
the pushback that your typical player will feel against being able
to rewind at any time, how spellcasting works and how it allows for
interesting solutions to the game’s problems, and how, if it is in
any way, this is like a Jumanji. Thank you for joining us again
this week! This game has been out for some time, and the books it’s
based on have been around for almost forty years, but we couldn’t
help but play it once we heard about it. Are you an RPG-er (a
godless servant of the magiks), and does this game tickle the same
fancies that playing D&D or whatever flavor of TTRPG you jive
with does? Let us know down in the comments or over on our discord!
I realize we are hurtling toward October at this point and it
represents a big month for us typically, so to get in the mood,
let’s talk about a game that falls more on the unsettling side and
less as outright horror. Next time, we’re going to be talking about
Limbo! (I’m just excited, this game doesn’t also have an
exclamation point in its name) Which, of course, is the breakout
game from Playdead, whose later game, Inside, we already covered
what feels like a million years ago, so we hope you’ll join us
then.
Weitere Episoden
1 Stunde 24 Minuten
vor 4 Monaten
1 Stunde 16 Minuten
vor 5 Monaten
1 Stunde 1 Minute
vor 5 Monaten
1 Stunde 4 Minuten
vor 6 Monaten
1 Stunde 16 Minuten
vor 6 Monaten
In Podcasts werben
Kommentare (0)