NOCLIP Pocket E48 - Murdering You Magazine - Limbo

NOCLIP Pocket E48 - Murdering You Magazine - Limbo

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vor 4 Jahren
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Welcome back to NOCLIP Pocket! Today, we’re going to be talking
about Limbo, which is the first game from Danish developer
Playdead, and their breakout hit as well. Something about the
game’s simplicity, both in controls and art style really struck a
chord with people when it released and it became surprisingly
successful in the indie space back in 2010. A lot of the cinematic
platformer type gameplay seen here would get refined in their next
game, Inside, which we talked about like a million years ago, but
there is still something distinctly eerie about Limbo. The game is
very quiet and pretty dark, with each failure by the player
punctuated by a more grisly animation than you would imagine, and
the overall difficulty means you’ll be seeing these deaths fairly
often. Whether the trial and error gameplay sits well with you is a
matter of personal taste, but you can’t deny the tone it sets or
the atmosphere it puts you in. We’re going to be talking about
difficulty and how the game ramps up in complexity as it goes on,
the intricacies in the detail Playdead packed into the world, and
how I am a big hypocrite (or am I?). Thank you for joining us again
this week! We felt like this game was an appropriate lead in to the
spookiest month of the year, given its dour tone and creepy visual
style. What did you think of Inside? Did you play this years ago,
or maybe visited it for the first time for this podcast? How did
the difficulty of the game strike you, and did you feel it became
appropriately complex near the end of the game? Let us know in the
comments or over on our Discord! Next time, we’re entering
Halloween proper, and for our first Pocket episode, we’ll be
talking about Buddy Simulator 1984, so please check us out then… or
else! Scary enough for you?!

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