Episode 123 - 3,000 Emails - Life is Strange: True Colors

Episode 123 - 3,000 Emails - Life is Strange: True Colors

Bah, what a thankless life! Being a podcaster in the age of monsters!
1 Stunde 54 Minuten
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Beschreibung

vor 4 Jahren
Bah! What a thankless life! Being a podcaster in the age of
monsters! Welcome back to the podcast! Today, we’re going to be
talking about Life is Strange: True Colors, because we just can’t
quit this series apparently. The third game follows the gameplay
precedents the series has adhered to thus far, being an adventure
game in the “Telltale style” (a term that seems more and more dated
since the studio was closed and then reanimated), that focuses on
dialog trees and choice-matters narrative branches as opposed to
puzzles. It even maintains a lot of the aesthetic and tone set up
in the previous games, though notably the plot is now a lot more
grounded barring Alex’s power to read and occasionally feel other’s
emotions. And that power is probably the closest the series has
come to smoothly integrating new mechanics into its overall
structure, given how important emotions are to, you know,
interfacing with other human beings. If you don’t know the series,
everything revolves around its characters and plot, so we’d
recommend playing the game first if you’re interested before
listening to the episode and I won’t get into anything more
spoiler-y here. We’re going to be talking about character building
and how the game chooses to focus its emotional energy this time
around, the setting of the game and how it succeeds in setting the
groundwork for the game’s tone, but may stifle other aspects, and
we spoil the true lore of the game which mixes an eldritch death
cult and Invasion of the Body Snatchers. Thanks for joining us
today! If you’ve been listening for a while, you may have caught
our episode on Life is Strange 2, which I would say we had…some
issues with. Coming off a series low (in our opinion), we wondered
if this third game could recapture what made the first game
actually good. And it mostly does! We’d love to hear about your
views on the trajectory of the franchise and whether you agree with
our assessment on this (or any other LiS game). Let us know in the
comments, or over on our Discord! Next time, we’re going from a
game you can mostly play with one hand to a game that feels like
you might need three to competently manage in Metroid Dread, so
check us out then.

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