Episode 135 - The Headful Horseman - Xenoblade Chronicles 3
He's not a podcast, but a concept.
2 Stunden 27 Minuten
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vor 3 Jahren
He is not a podcast, but a concept. Welcome back to the podcast!
Today, we’re going to be talking about Xenoblade Chronicles 3, the
most recent release in the series and the game that is supposed to
end the story that started in Xenoblade Chronicles. Comparisons to
the earlier games in the series are bound to happen, with the two
main factions in the game taking their aesthetics and even combat
mechanics from each previous title specifically. However, even with
many direct calls back to the earlier games, this game manages to
be its own unique thing. With 6-7 characters active in combat all
at the same time and the ability to freely switch between them,
combat is even more active than it ever has been, managing “arts”
to maximize damage and keep everyone alive. The world itself is a
mashup of the titans featured in XCs 1 and 2, but still feels like
a distinct place with an open world design that has an entirely
different feel to it. It’s the rare game that has made its prequels
a immutable part of its identity, but manages to incorporate them
without it feeling like a pile of references and nudges to the
player. The game is less noisy in combat, less stupid than the
gashapon girl blades of two, and more accessible to the average
player. Probably. We’re a bit too deep in at this point to be sure.
We’re going to be talking about the feeling of the world and how it
feels differently designed to the similar worlds of previous games,
the potential and troubles with the class system for the ways we
each engaged with it, and how enemies in these games compare to
water balloons, or sandbags full of blood. Thank you for joining
us! If Xenoblade isn’t your bag, we’re happy to say that we’re done
with it for the time being. This game really took over our lives,
and with me playing the second one not that long before, I’ve been
livin’ on Alrest for quite some time. If you’ve played it, did this
game make you interested in the series, or have you been along for
the long and occasionally bumpy ride Monolithsoft have taken us on
the past decade? Where does this land in the grand scheme of
Xenoblade, and do you think it’s a fitting conclusion to the story?
Let us know in the comments or over on our Discord! Next time,
we’re going to be reeling it way in and talking about Prince of
Persia: The Sands of Time, a pretty classic title that was about as
far away from the games we’ve recently covered as we could think
of. So we hope your palette will be cleansed then.
Today, we’re going to be talking about Xenoblade Chronicles 3, the
most recent release in the series and the game that is supposed to
end the story that started in Xenoblade Chronicles. Comparisons to
the earlier games in the series are bound to happen, with the two
main factions in the game taking their aesthetics and even combat
mechanics from each previous title specifically. However, even with
many direct calls back to the earlier games, this game manages to
be its own unique thing. With 6-7 characters active in combat all
at the same time and the ability to freely switch between them,
combat is even more active than it ever has been, managing “arts”
to maximize damage and keep everyone alive. The world itself is a
mashup of the titans featured in XCs 1 and 2, but still feels like
a distinct place with an open world design that has an entirely
different feel to it. It’s the rare game that has made its prequels
a immutable part of its identity, but manages to incorporate them
without it feeling like a pile of references and nudges to the
player. The game is less noisy in combat, less stupid than the
gashapon girl blades of two, and more accessible to the average
player. Probably. We’re a bit too deep in at this point to be sure.
We’re going to be talking about the feeling of the world and how it
feels differently designed to the similar worlds of previous games,
the potential and troubles with the class system for the ways we
each engaged with it, and how enemies in these games compare to
water balloons, or sandbags full of blood. Thank you for joining
us! If Xenoblade isn’t your bag, we’re happy to say that we’re done
with it for the time being. This game really took over our lives,
and with me playing the second one not that long before, I’ve been
livin’ on Alrest for quite some time. If you’ve played it, did this
game make you interested in the series, or have you been along for
the long and occasionally bumpy ride Monolithsoft have taken us on
the past decade? Where does this land in the grand scheme of
Xenoblade, and do you think it’s a fitting conclusion to the story?
Let us know in the comments or over on our Discord! Next time,
we’re going to be reeling it way in and talking about Prince of
Persia: The Sands of Time, a pretty classic title that was about as
far away from the games we’ve recently covered as we could think
of. So we hope your palette will be cleansed then.
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