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vor 3 Jahren
Podocasta. Welcome back to the podcast! Today, we’re talking about
Gorogoa, a puzzle game centered around manipulating the four
discrete sections of the screen to progress. While not being too
difficult a game, as many dedicated puzzle games tend to be, the
depth comes from the sheer number of creative ways they use the
core conceit. You can shift quadrants around, which can sometimes
uncover additional tiles, create a transparent layer to overlay on
another tile, or align two tiles showing disparate scenes into a
single image. Add to that the ability to zoom in and out, with
different levels of detail having entirely different functions
within the puzzle, and it creates a huge number of possible actions
for the player to take at any time. The game is plenty interesting
from a mechanical standpoint, but the game’s art style feels unique
as well and serves as its other main selling point. Because of the
level of detail necessary to make the puzzles function, the visual
design of the game has a more traditionally “artistic” quality to
it, almost feeling like the illustrations in a book. With a solid
use of color and minimal animation really highlighting the points
of interest, it helps both communicate the minimalist and somewhat
abstract story as well as the puzzles’ solutions to the player.
We’re going to be talking about individual puzzles that we thought
stood out and made a good use of the game’s mechanics, our
interpretation of the games events, and we discuss the proper way
to use an eldritch monstrosity. Thank you for joining us again
today! It’s pretty rare we talk about puzzle games, but this one
caught our eye for whatever reason and seemed to fit well in the
schedule to give it a bit of variety. Did you find this game
interesting in the ways we did? Was its approachability a positive
or a negative for you? Let us know down in the comments or over on
our Discord! And hey, while you’re over there, or down there or
whatever, why not toss us a few suggestions for Fanbruary? That’s
coming up pretty soon. Next time, we’re going to be talking about
Hidden Folks, our very first (and depending on how it goes, maybe
only) game in the hidden object genre. We hope you’ll join us for
that and that you’ll please suggest some games for Fanbruary,
please.
Gorogoa, a puzzle game centered around manipulating the four
discrete sections of the screen to progress. While not being too
difficult a game, as many dedicated puzzle games tend to be, the
depth comes from the sheer number of creative ways they use the
core conceit. You can shift quadrants around, which can sometimes
uncover additional tiles, create a transparent layer to overlay on
another tile, or align two tiles showing disparate scenes into a
single image. Add to that the ability to zoom in and out, with
different levels of detail having entirely different functions
within the puzzle, and it creates a huge number of possible actions
for the player to take at any time. The game is plenty interesting
from a mechanical standpoint, but the game’s art style feels unique
as well and serves as its other main selling point. Because of the
level of detail necessary to make the puzzles function, the visual
design of the game has a more traditionally “artistic” quality to
it, almost feeling like the illustrations in a book. With a solid
use of color and minimal animation really highlighting the points
of interest, it helps both communicate the minimalist and somewhat
abstract story as well as the puzzles’ solutions to the player.
We’re going to be talking about individual puzzles that we thought
stood out and made a good use of the game’s mechanics, our
interpretation of the games events, and we discuss the proper way
to use an eldritch monstrosity. Thank you for joining us again
today! It’s pretty rare we talk about puzzle games, but this one
caught our eye for whatever reason and seemed to fit well in the
schedule to give it a bit of variety. Did you find this game
interesting in the ways we did? Was its approachability a positive
or a negative for you? Let us know down in the comments or over on
our Discord! And hey, while you’re over there, or down there or
whatever, why not toss us a few suggestions for Fanbruary? That’s
coming up pretty soon. Next time, we’re going to be talking about
Hidden Folks, our very first (and depending on how it goes, maybe
only) game in the hidden object genre. We hope you’ll join us for
that and that you’ll please suggest some games for Fanbruary,
please.
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