NOCLIP Pocket E81 - Strategy of Flailing - Octodad: Dadliest Catch
Why is every podcast fish?
40 Minuten
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vor 2 Jahren
Why is every podcast fish? Welcome back to NOCLIP Pocket, and our
final episode from Mystery May! Today, we’re talking about Octodad:
Dadliest Catch, a game about an octopus doing his best to blend in
with human society. The game is straight out of the Goat Simulator
era of physics-based games, and owes a lot to all the QWOP-inspired
physics hell games that came before it, but what makes Octodad
stand out is that it’s just much more playable than most other
games in the genre. In Octodad, you control your legs and arm
separately, with a wobbly ragdoll character and everything in the
environment weighs nothing to allow for it to maximally fly around
everywhere when you bump into it. However, the game has a plot and
it wants you to finish it, so it never reaches Getting Over It
levels of difficulty. In a way, this does make the game weaker, as
the crazy physics interactions are less pronounced, but it’s a game
you can finish and one that doesn’t overstay its welcome, giving it
more of a feeling of real player-friendly design and making it a
great jumping off point for getting into the genre. We’re going to
be talking about the game’s perceived difficulty, how Octodad
cultivates its comedy and makes it work, even at the player’s
expense, and give you our top strategy tips for cheating at the
arcade. Thank you for joining us again this week, and for seeing us
through Mystery May this year! We’re really happy with how it
turned out, so we’ll be dredging the table up again next year as
well. Did you play Octodad at any point in the 9 years since it
came out? Did you play the original freeware Octodad? How did you
feel about Mystery May and are there any games you were really
pulling for off our table? Let us know in the comments or over on
our Discord! Next time, we’re going to keep it a little bit
unorthodox and are going to be talking about The Bunker, an FMV
game about people living in the post-apocalypse, so we hope you’ll
keep an eye out for that.
final episode from Mystery May! Today, we’re talking about Octodad:
Dadliest Catch, a game about an octopus doing his best to blend in
with human society. The game is straight out of the Goat Simulator
era of physics-based games, and owes a lot to all the QWOP-inspired
physics hell games that came before it, but what makes Octodad
stand out is that it’s just much more playable than most other
games in the genre. In Octodad, you control your legs and arm
separately, with a wobbly ragdoll character and everything in the
environment weighs nothing to allow for it to maximally fly around
everywhere when you bump into it. However, the game has a plot and
it wants you to finish it, so it never reaches Getting Over It
levels of difficulty. In a way, this does make the game weaker, as
the crazy physics interactions are less pronounced, but it’s a game
you can finish and one that doesn’t overstay its welcome, giving it
more of a feeling of real player-friendly design and making it a
great jumping off point for getting into the genre. We’re going to
be talking about the game’s perceived difficulty, how Octodad
cultivates its comedy and makes it work, even at the player’s
expense, and give you our top strategy tips for cheating at the
arcade. Thank you for joining us again this week, and for seeing us
through Mystery May this year! We’re really happy with how it
turned out, so we’ll be dredging the table up again next year as
well. Did you play Octodad at any point in the 9 years since it
came out? Did you play the original freeware Octodad? How did you
feel about Mystery May and are there any games you were really
pulling for off our table? Let us know in the comments or over on
our Discord! Next time, we’re going to keep it a little bit
unorthodox and are going to be talking about The Bunker, an FMV
game about people living in the post-apocalypse, so we hope you’ll
keep an eye out for that.
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