Episode 150 - You Betcha - Super Mario 64
It is decreed that one shall pound the podcast.
1 Stunde 54 Minuten
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vor 2 Jahren
It is decreed that one shall pound the podcast. Welcome to the
150th episode of NOCLIP! Today, we’re celebrating, in a way, by
finally talking about Super Mario 64, one of the single most
defining video games of all time. Platformers, and probably games
generally, were changed forever following the success of Mario 64,
and that influence is impossible to deny. We’re going to be looking
at that influence, and specifically, the problem solving that went
into making this game work as well as it did. The technology that
made this game possible was new at the time, and much of what makes
playing video games in 3D possible needed to be defined and
explained to the player. How do you see where you are, how do you
interact with enemies and navigate the world? These questions
needed solutions and the elegance with which most of them were
handled is extremely impressive for what is essentially a first
attempt. That being said, the game is extremely old in the context
of the medium, and playing the game now is very different than
playing it then, so seeing how the things pioneered in Mario 64
have been iterated on, or in some cases, have remained staples of
the genre since, is also an interesting exercise. Does it “hold up”
to the cruelty of time? Is the game even fun for someone playing it
for the first time today? This is a question that will have a more
immediate and well known answer as time goes on, but we are right
at that edge where its legendary status and ubiquity among people
playing games still mean that most people have an attachment to it
and are able to contextualize it in line with its contemporaries.
This much is true though, it holds up better than most, if not all
of its immediate contemporaries, and the contributions it made to
the medium are still obvious even now. We’re going to be talking
about the obsessive diegesis of Mario 64’s world and how charming
it is, the level and objective design and how experimentation was
core to the game’s success, and we make an argument for Nintendo to
do some pretty unorthodox DLC. Thank you for joining us this week!
Super Mario 64 is a game that, honestly, hasn’t been on our
schedule for a very long time for a number of reasons. The number
of people who have talked about it already being among the most
potent reasons, but there were other reasons this didn’t feel quite
right for us to do. However, given the kind-of milestone of being
our 150th episode, and with Nintendo being in the spotlight
recently due to Zelda, it felt appropriate to take our shot at the
almost 30 year old game finally. And personally, I’m pretty happy
with the result. Let us know what you think of our discussion of
this classic down in the comment section or over on our Discord.
Next time, we’re going to be talking about The Legend of Zelda:
Tears of the Kingdom, and it’s probably going to be delayed by a
bit, so we hope you’ll anticipate that.
150th episode of NOCLIP! Today, we’re celebrating, in a way, by
finally talking about Super Mario 64, one of the single most
defining video games of all time. Platformers, and probably games
generally, were changed forever following the success of Mario 64,
and that influence is impossible to deny. We’re going to be looking
at that influence, and specifically, the problem solving that went
into making this game work as well as it did. The technology that
made this game possible was new at the time, and much of what makes
playing video games in 3D possible needed to be defined and
explained to the player. How do you see where you are, how do you
interact with enemies and navigate the world? These questions
needed solutions and the elegance with which most of them were
handled is extremely impressive for what is essentially a first
attempt. That being said, the game is extremely old in the context
of the medium, and playing the game now is very different than
playing it then, so seeing how the things pioneered in Mario 64
have been iterated on, or in some cases, have remained staples of
the genre since, is also an interesting exercise. Does it “hold up”
to the cruelty of time? Is the game even fun for someone playing it
for the first time today? This is a question that will have a more
immediate and well known answer as time goes on, but we are right
at that edge where its legendary status and ubiquity among people
playing games still mean that most people have an attachment to it
and are able to contextualize it in line with its contemporaries.
This much is true though, it holds up better than most, if not all
of its immediate contemporaries, and the contributions it made to
the medium are still obvious even now. We’re going to be talking
about the obsessive diegesis of Mario 64’s world and how charming
it is, the level and objective design and how experimentation was
core to the game’s success, and we make an argument for Nintendo to
do some pretty unorthodox DLC. Thank you for joining us this week!
Super Mario 64 is a game that, honestly, hasn’t been on our
schedule for a very long time for a number of reasons. The number
of people who have talked about it already being among the most
potent reasons, but there were other reasons this didn’t feel quite
right for us to do. However, given the kind-of milestone of being
our 150th episode, and with Nintendo being in the spotlight
recently due to Zelda, it felt appropriate to take our shot at the
almost 30 year old game finally. And personally, I’m pretty happy
with the result. Let us know what you think of our discussion of
this classic down in the comment section or over on our Discord.
Next time, we’re going to be talking about The Legend of Zelda:
Tears of the Kingdom, and it’s probably going to be delayed by a
bit, so we hope you’ll anticipate that.
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