NOCLIP Pocket E83 - A Big Boulder - Resident Evil 4 Remake

NOCLIP Pocket E83 - A Big Boulder - Resident Evil 4 Remake

"Fun" rhymes with "podcast" for a reason, stranger.
60 Minuten
Podcast
Podcaster

Beschreibung

vor 2 Jahren
“Fun” rhymes with “podcast” for a reason, stranger. Welcome back to
the podcast! Today, we’re going to be talking about the Resident
Evil 4 Remake that was released this year. Why are we talking about
this game on Pocket? Well, we wanted to squeeze it in closer to its
release date and the focus of the episode is mainly going to be on
the way the remake differs from the original, rather than our
typical beat by beat discussion of the game itself. This resulted,
of course, in an hour long Pocket episode because they changed a
whole lot, actually. The bones of Resident Evil 4 are still here,
obviously, and the Village portion of the game is still similar to
the original in many ways, but there is a ton of new and altered
content throughout and that’s without talking about the fundamental
changes to the gameplay. Leon controls in a much more fluid way
which feels more modern, but necessitates a change in the overall
combat system. Enemies are much more aggressive and have new angles
of attack to match Leon’s ability to parry with the knife, perform
stealth kills and even move while shooting (what a novel idea).
This makes the game even more action-focused than the original,
which was a massive departure from the series at the time of its
release. Basically, even for fans of the original game, this remake
represents fantastic new content, rather than a replacement, and
that’s probably the best thing they could have done for a remake of
an icon like this. We’re going to be talking about combat and
difficulty and how the updates change what the game feels like to
play, the slight change in tone to bring it out of the B movie camp
that defined the original, and we call out the great offense that
is adding crafting to Resident Evil 4. Thank you for joining us
again this week! We probably could have gone on about this game for
another hour and done a full episode, but we were afraid it would
be a little redundant both with the discourse that has already
happened and the fact that we had already covered the game in the
past. Not to mention we have a slate of games planned for the
extremely well-thought-out Spooktember in July theme month we have
going on and didn’t feel like it would fit at a different time in
the schedule. How did you feel about the changes to the game? Was
the remake the first time you’ve played RE4, and if so do you have
any desire to go back and see where it came from? Let us know in
the comments or over on our Discord server! Next time, we’re going
to be moving along into the next subtheme of the month and talking
about Ghostrunner, so we hope you’ll join us then.

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