NOCLIP Pocket E91 - Seventy Percent Gamer - Rollerdrome

NOCLIP Pocket E91 - Seventy Percent Gamer - Rollerdrome

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48 Minuten
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vor 2 Jahren
The podcast is watching. Welcome back to the podcast! Today, we’re
going to be talking about Rollerdrome, a game that mixes the
extreme sports of Tony Hawk’s Pro Skater with the extreme crime of
gun violence. In Rollerdrome, you are tasked with eliminating all
the enemies that spawn in waves within a level while performing
tricks to reload your guns, and doing so quickly to maintain combos
and end up with a high score. Maybe the concept doesn’t sound
simple at first, because it isn’t, but even so the game is still
much harder than you might expect at the outset. The game’s short
length means that compared to the amount of time you have to
practice for it, the challenge ramps up quickly, with levels in the
first round of the game being able to kill you repeatedly if you
aren’t careful, and probably still a few times even if you are. Is
the game worth learning well enough to push through these difficult
stages? I’d say yes. The act of getting better at this game is
incredibly satisfying because the mechanics all play so well into
each other. Your weapons all serve very distinct purposes and each
contain different mechanics to get used to, like timing or
charge-up mechanics, but all feed off of the same ammo pool,
meaning that managing your resources by sprinkling tricks in
wherever possible is a major part of keeping combos up and even
just surviving. This means that when it clicks, your runs look very
fluid, improvisational, but controlled. We’re going to be talking
about, yes, the difficulty and how we each felt it handled it, the
game’s light narrative, and we discuss the pros and even better
pros of being able to skate on a huge monster’s ass. Thank you for
joining us again this week! Rollerdrome is one of the rare video
game ass video games done for Pocket, and one that didn’t really
take me by surprise. But just because I got exactly what I expected
from it doesn’t mean it isn’t great. Did you feel that Rollerdrome
was a satisfying challenge, or are we babies? Let us know in the
comments, or over on our Discord! Next time we’re going to be
talking about The Fall, which is an ancient (by today’s standards)
indie adventure game, so we hope you’ll join us then.

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