NOCLIP Pocket E96 - Dice on the Desk - Pseudoregalia

NOCLIP Pocket E96 - Dice on the Desk - Pseudoregalia

51 Minuten
Podcast
Podcaster

Beschreibung

vor 1 Jahr
I can’t just hide here forever and podcast. Welcome back to the
podcast where this week we’re going to be talking about
Pseudoregalia! This is a metroidvania platformer that was
originally developed as part of a game jam. The game is set in a
castle and tasks you with navigating around to discover new
abilities and, eventually, keys to end the game. The method by
which you do this is some absolutely badass movement tech. I think
it’s safe to say that for the majority of people, this movement is
the major selling point of the game. You are very fluid, being able
to chain different moves together to cover huge distances and scale
walls, turning most rooms into something of a puzzle, but one with
many interesting solutions. You can string together wall jumps and
slides and kicks and et cetera in a number of different ways to
traverse the world and it is pretty much always engaging to do.
There are certainly ways in which the game doesn’t excel, but it is
nonetheless a really fun way to spend a few hours, especially if
you are the kind of person who likes to master these kinds of
mechanics. We’re going to be talking about the necessity of the
map, an addition in an update, to navigate without going completely
insane, the game’s interest curve as you progress toward the end,
and we codify the misty castle aesthetic. Thank you for joining us
again today as we close out our time doing soulslike games with the
least soulslike of all. Still a fun time and one that did become
strangely popular. How did you hear about this game, if you had at
all? Let us know in the comments below or over in our Discord. Next
time, we’re going to be talking about Pentament in our constant
struggle to make every non-themed game as different as possible
from the one we played before. We hope you’ll be back for that!

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