Episode 169 - Myst Boys and Myst Men - Obduction
Karffin' Mofang Podcast
1 Stunde 37 Minuten
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vor 1 Jahr
Karffin’ Mofang podcast. Welcome back to the podcast! Today, as the
last episode of Mystery May this year, we’re going to be talking
about Obduction. This is a game in the style of Myst by Cyan, the
developers of Myst, and boy did they ace the assignment. Obduction
is more accessible than the originals, yes, but it does get into
that same headspace more and more as it goes on. So the game has
complicated puzzles (and some less complicated ones), but while the
design mechanically hasn’t evolved too significantly since the 90s,
visually, they have been able to create a world that looks very
good and shows the imaginative otherworldliness these games are
known for while using what are completely different techniques than
what were used to create the visual elements of Myst or Riven. The
visuals alone would probably have been enough reason to play the
game at the time it came out, but it’s still a cool experience now
to see some of the environments created for the game and to explore
them, very slowly, as you scour for clues. We’re going to be
talking about the pace of the game, the challenges presented both
in and out of game, and we give some unsolicited advice on
filmmaking, despite not being filmmakers ourselves. Thank you for
joining us this week! This game did a surprisingly good job at
letting us fulfill our “be people who can make any kind of progress
in Myst games” fantasy, but still asked a bit too much of us to
complete within the time we had. Are you a fiend for this style of
adventure game, or did you pass this one by? Let us know in the
comments or over on our Discord! The last few episodes have tested
one of our weaker traits, being at all smart, but next week we are
going to try and rally and prove we’re good at something difficult,
because we’re playing Elden Ring’s Shadow of the Erdtree DLC (as
part of a theme with other DLCs)! We hope you’ll join us for that.
last episode of Mystery May this year, we’re going to be talking
about Obduction. This is a game in the style of Myst by Cyan, the
developers of Myst, and boy did they ace the assignment. Obduction
is more accessible than the originals, yes, but it does get into
that same headspace more and more as it goes on. So the game has
complicated puzzles (and some less complicated ones), but while the
design mechanically hasn’t evolved too significantly since the 90s,
visually, they have been able to create a world that looks very
good and shows the imaginative otherworldliness these games are
known for while using what are completely different techniques than
what were used to create the visual elements of Myst or Riven. The
visuals alone would probably have been enough reason to play the
game at the time it came out, but it’s still a cool experience now
to see some of the environments created for the game and to explore
them, very slowly, as you scour for clues. We’re going to be
talking about the pace of the game, the challenges presented both
in and out of game, and we give some unsolicited advice on
filmmaking, despite not being filmmakers ourselves. Thank you for
joining us this week! This game did a surprisingly good job at
letting us fulfill our “be people who can make any kind of progress
in Myst games” fantasy, but still asked a bit too much of us to
complete within the time we had. Are you a fiend for this style of
adventure game, or did you pass this one by? Let us know in the
comments or over on our Discord! The last few episodes have tested
one of our weaker traits, being at all smart, but next week we are
going to try and rally and prove we’re good at something difficult,
because we’re playing Elden Ring’s Shadow of the Erdtree DLC (as
part of a theme with other DLCs)! We hope you’ll join us for that.
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