NOCLIP Pocket E99 - A Juicy Double Chip - Splatoon 3: Side Order
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You want me to do some podcasting? Welcome back! Today, for episode
99 of pocket and for our first episode in our DLC theme, we’re
going to be talking about the Rogue-lite addition to Splatoon 3,
Side Order. Adding roguelike gameplay to Splatoon’s third person
shooter mechanics works pretty well, giving you bonuses upon
choosing rooms that are mostly similar to the gear abilities you’d
get in game but with a higher potency and having a permanent
upgrade system in the form of Marina’s hacks, but is let down
slightly by the difficulty. Taking on average only a few runs to
complete, the game gets into the territory of grinding out wins
kind of early in its runtime. Not to say that just playing the game
isn’t still fun, it just lacks the bite that make the genre as
compelling as it is. The other aspects of the genre like feeling
like an unstoppable monster at the end of a run are still there
though, though the game notably lacks complicated build synergies,
though that isn’t a hallmark of every roguelike. As for everything
else, you can see the care that was put into the visual design like
all Splatoon games. An effort was made to make everything still
seem cool and presenting a wide amount of visual variety despite
the game’s washed out themes. The narrative is pushed very slightly
forward, with a focus on the development of Pearl and Marina’s
characters, which is welcome but not groundbreaking by any means.
We’re going to be talking about builds and progression, the
incorporation of characters into the mechanics to help strengthen
your bond, and this and other Nintendo games’ DLC and expansion
releases and why they’re so weird sometimes. Thank you for joining
us this week! It’s always fun to revisit Splatoon every now and
again, and especially with how strong the DLC was for the last
game, this was one I was excited to try. If you’re a roguelike fan,
I’m mostly sorry this is gated behind a fully different game so you
aren’t able to just try this on its own. Let us know your thoughts
on this one over in the Discord or in the comment section! We’re
hitting a big milestone next time as it will be the 100th episode
of Pocket, so we hope you’ll join us for that. We’re pausing the
DLC theme to celebrate and talking about Super Mario Land to refer
back to our first episode on its sequel, so it’s going to be a
special one!
99 of pocket and for our first episode in our DLC theme, we’re
going to be talking about the Rogue-lite addition to Splatoon 3,
Side Order. Adding roguelike gameplay to Splatoon’s third person
shooter mechanics works pretty well, giving you bonuses upon
choosing rooms that are mostly similar to the gear abilities you’d
get in game but with a higher potency and having a permanent
upgrade system in the form of Marina’s hacks, but is let down
slightly by the difficulty. Taking on average only a few runs to
complete, the game gets into the territory of grinding out wins
kind of early in its runtime. Not to say that just playing the game
isn’t still fun, it just lacks the bite that make the genre as
compelling as it is. The other aspects of the genre like feeling
like an unstoppable monster at the end of a run are still there
though, though the game notably lacks complicated build synergies,
though that isn’t a hallmark of every roguelike. As for everything
else, you can see the care that was put into the visual design like
all Splatoon games. An effort was made to make everything still
seem cool and presenting a wide amount of visual variety despite
the game’s washed out themes. The narrative is pushed very slightly
forward, with a focus on the development of Pearl and Marina’s
characters, which is welcome but not groundbreaking by any means.
We’re going to be talking about builds and progression, the
incorporation of characters into the mechanics to help strengthen
your bond, and this and other Nintendo games’ DLC and expansion
releases and why they’re so weird sometimes. Thank you for joining
us this week! It’s always fun to revisit Splatoon every now and
again, and especially with how strong the DLC was for the last
game, this was one I was excited to try. If you’re a roguelike fan,
I’m mostly sorry this is gated behind a fully different game so you
aren’t able to just try this on its own. Let us know your thoughts
on this one over in the Discord or in the comment section! We’re
hitting a big milestone next time as it will be the 100th episode
of Pocket, so we hope you’ll join us for that. We’re pausing the
DLC theme to celebrate and talking about Super Mario Land to refer
back to our first episode on its sequel, so it’s going to be a
special one!
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