Episode 174 - Gaming Erogenous Zones - Who's Lila?
What's the definition of imaginary? A Podcast that only exists in
your mind.
1 Stunde 7 Minuten
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vor 1 Jahr
What’s the definition of imaginary? A Podcast that only exists in
your mind. Welcome back to the podcast! Our second game titled
after a woman’s name that begins with the letter L is Who’s Lila, a
pretty bizarre adventure game in which you control your character’s
face. The object of the game, at the outset, is to sell your
responses in conversations by molding your face, Mario 64 stye,
into an expression that will go over well. This adds a layer of
complication into an already unsure situation which means that any
conversation can have a lot of different possible outcomes. This
makes more sense when you realize that the game is meant to be
played repeatedly, with many short narrative branches that conclude
and intend for you to restart after. Beyond that, there are puzzles
to solve that step outside the bounds of the conversation mechanics
and, in fact, other bounds, and these might be the highlight of the
game for some people. As a complete package, this is a strange and
experiential game with a surprisingly intriguing narrative that has
a lot to grab onto. We’re going to be talking about the hurdles and
strengths of having an unprecedented mechanic set, the complicated
nature of exploring the different paths in the game, and the
benefits of an eyebrows first approach. Thank you for joining us
again this week. There are days when I wish that if every game we
talk about could be something like this. I love what this game does
to innovate even if the complete package has its issues. Did the
theming and odd concept sell you on this game? Let us know in the
comments or over on the Discord! Next time, we’re talking about the
most recent of the games we’re playing this month with Lorelei and
the Laser Eyes, so we hope you’ll join us for that!
your mind. Welcome back to the podcast! Our second game titled
after a woman’s name that begins with the letter L is Who’s Lila, a
pretty bizarre adventure game in which you control your character’s
face. The object of the game, at the outset, is to sell your
responses in conversations by molding your face, Mario 64 stye,
into an expression that will go over well. This adds a layer of
complication into an already unsure situation which means that any
conversation can have a lot of different possible outcomes. This
makes more sense when you realize that the game is meant to be
played repeatedly, with many short narrative branches that conclude
and intend for you to restart after. Beyond that, there are puzzles
to solve that step outside the bounds of the conversation mechanics
and, in fact, other bounds, and these might be the highlight of the
game for some people. As a complete package, this is a strange and
experiential game with a surprisingly intriguing narrative that has
a lot to grab onto. We’re going to be talking about the hurdles and
strengths of having an unprecedented mechanic set, the complicated
nature of exploring the different paths in the game, and the
benefits of an eyebrows first approach. Thank you for joining us
again this week. There are days when I wish that if every game we
talk about could be something like this. I love what this game does
to innovate even if the complete package has its issues. Did the
theming and odd concept sell you on this game? Let us know in the
comments or over on the Discord! Next time, we’re talking about the
most recent of the games we’re playing this month with Lorelei and
the Laser Eyes, so we hope you’ll join us for that!
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