Episode 175 - Thoughtpocalypse - Lorelei and the Laser Eyes
I would recommend podcasters to rob banks instead because gambling
is immoral.
1 Stunde 27 Minuten
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I would recommend podcasters to rob banks instead because gambling
is immoral. Welcome back to the podcast and to our very important
series on games titled after women’s names that begin with the
letter L. Today, we’re talking about Lorelei and the Laser Eyes a
puzzle game from Simogo, developer of games like Year Walk and
Sayonara Wild Hearts. Taking the form of an enormous escape room,
where solving number puzzles and unlocking doors is the name of the
game, you progress through an ever growing list of goals to uncover
the “truth” as it is quantified in the menu. The game has a few
consistent motifs that pop up to anchor you into the narratives
main themes and provide clues to the puzzles, and combined with a
story that has real concrete answers you can figure out yourself
with the information provided, it really meshes a mechanical
satisfaction with a narrative one. In the same vein, the difficulty
of the puzzles really lands in a spot that will likely be
satisfying for most people, if a bit easy for people who are
diehard fans of the genre. Mostly more simple than you would think
at first glance, recognizing patterns and identifying a pool of
answers to choose from will serve you better than raw enigmatology
in this case. The game isn’t perfect, a bit too long, and if you’re
not a fan of puzzle games generally this likely won’t change your
mind, but it’s a stylish package put together by a developer that
really knows how to nail a tone. We’re going to be talking about
the interconnectivity of puzzles, the stylish execution of a visual
style and we determine that person we often most agree with is
ourselves. Thank you for joining us again this week! Not know what
this game was going into it may have not been the best idea from a
scheduling perspective, and maybe had something to do with us
thinking it was bit overlong, but in the end it was still a good
time. Do you think our devotion to Simogo’s games is unhealthy? Do
you just agree and enjoy their output? Let us know in the comments
or over on our Discord! Next time, we’re actually interrupting the
GTAWNTBWTLL theme as we enter October and will be talking about
Crow Country, so we hope you’ll stay tuned for that.
is immoral. Welcome back to the podcast and to our very important
series on games titled after women’s names that begin with the
letter L. Today, we’re talking about Lorelei and the Laser Eyes a
puzzle game from Simogo, developer of games like Year Walk and
Sayonara Wild Hearts. Taking the form of an enormous escape room,
where solving number puzzles and unlocking doors is the name of the
game, you progress through an ever growing list of goals to uncover
the “truth” as it is quantified in the menu. The game has a few
consistent motifs that pop up to anchor you into the narratives
main themes and provide clues to the puzzles, and combined with a
story that has real concrete answers you can figure out yourself
with the information provided, it really meshes a mechanical
satisfaction with a narrative one. In the same vein, the difficulty
of the puzzles really lands in a spot that will likely be
satisfying for most people, if a bit easy for people who are
diehard fans of the genre. Mostly more simple than you would think
at first glance, recognizing patterns and identifying a pool of
answers to choose from will serve you better than raw enigmatology
in this case. The game isn’t perfect, a bit too long, and if you’re
not a fan of puzzle games generally this likely won’t change your
mind, but it’s a stylish package put together by a developer that
really knows how to nail a tone. We’re going to be talking about
the interconnectivity of puzzles, the stylish execution of a visual
style and we determine that person we often most agree with is
ourselves. Thank you for joining us again this week! Not know what
this game was going into it may have not been the best idea from a
scheduling perspective, and maybe had something to do with us
thinking it was bit overlong, but in the end it was still a good
time. Do you think our devotion to Simogo’s games is unhealthy? Do
you just agree and enjoy their output? Let us know in the comments
or over on our Discord! Next time, we’re actually interrupting the
GTAWNTBWTLL theme as we enter October and will be talking about
Crow Country, so we hope you’ll stay tuned for that.
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