Episode 182 - Starring Adam Sandler - Slay the Princess
I need to see how handsome I am.
1 Stunde 3 Minuten
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vor 1 Jahr
I need to see how handsome I am. Welcome back to the podcast!
Today, we’re talking about Slay the Princess, a narrative focused
“collect the endings” game that has a truly impressive amount of
writing to account for all of a player’s possible choices. The
numerous endings, scenes and dialogue choices within those scenes,
all voice acted by two people no less, are the player’s primary
motivation to try new things and follow new paths. Fortunately for
the game, though, the quality of that writing is also surprisingly
good. The tone runs the gamut between horror, comedy and romance,
in part reactive to the player’s decisions but also in service of a
greater narrative, that is largely up to the player to interpret.
The fact that the game ends coherently at all, let alone with the
possibility of something with real emotional resonance is a
testament to just how well put together the game is. We’re going to
be talking about the special something the game’s visuals possess
that gives it a familiar, appealing quality, the way your initial
experience will shape the way you progress through the game, and we
misinterpret the game as getting a little…steamy. Thank you for
joining us again this week! We wanted something short and simple to
end the year, and while this kind of filled that role, I don’t
think we were prepared for the surprising amount of depth on
display here. We’re also surprised the game came out as long ago as
it did. Did you play it back then? How literally did you interpret
the title? Let us know in the comments or over on our Discord! Next
time, we’re coming back with The NOCLIP Awards, so we hope you’ll
break out the champaign for us next time, and don’t forget to get
your suggestions in for Fanbruary!
Today, we’re talking about Slay the Princess, a narrative focused
“collect the endings” game that has a truly impressive amount of
writing to account for all of a player’s possible choices. The
numerous endings, scenes and dialogue choices within those scenes,
all voice acted by two people no less, are the player’s primary
motivation to try new things and follow new paths. Fortunately for
the game, though, the quality of that writing is also surprisingly
good. The tone runs the gamut between horror, comedy and romance,
in part reactive to the player’s decisions but also in service of a
greater narrative, that is largely up to the player to interpret.
The fact that the game ends coherently at all, let alone with the
possibility of something with real emotional resonance is a
testament to just how well put together the game is. We’re going to
be talking about the special something the game’s visuals possess
that gives it a familiar, appealing quality, the way your initial
experience will shape the way you progress through the game, and we
misinterpret the game as getting a little…steamy. Thank you for
joining us again this week! We wanted something short and simple to
end the year, and while this kind of filled that role, I don’t
think we were prepared for the surprising amount of depth on
display here. We’re also surprised the game came out as long ago as
it did. Did you play it back then? How literally did you interpret
the title? Let us know in the comments or over on our Discord! Next
time, we’re coming back with The NOCLIP Awards, so we hope you’ll
break out the champaign for us next time, and don’t forget to get
your suggestions in for Fanbruary!
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