Episode 92: Introduction to Game Development
In this Episode, Arno talks with Oliver Jucknath about the art of
writing computer games. A lot of myth is attached to this area of
computing, and while a game technically is just another program, it
is written in a different context than typical busin...
49 Minuten
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Information for Software Developers and Architects
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vor 17 Jahren
In this Episode, Arno talks with Oliver Jucknath about the art of
writing computer games. A lot of myth is attached to this area of
computing, and while a game technically is just another program, it
is written in a different context than typical business
applications. This is true at the code level, where aggressive
optimization is a focus throughout development. It also applies at
the team level, where collaboration between specialists is
pronounced. And the business context is different as well, which in
turn influences the development effort as a whole.
writing computer games. A lot of myth is attached to this area of
computing, and while a game technically is just another program, it
is written in a different context than typical business
applications. This is true at the code level, where aggressive
optimization is a focus throughout development. It also applies at
the team level, where collaboration between specialists is
pronounced. And the business context is different as well, which in
turn influences the development effort as a whole.
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