Dad & Sons 139: Crashing Your PC With a Gun (feat. Greg Kasavin (Supergiant Games))
2 Stunden 7 Minuten
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vor 5 Jahren
Thanks again to Greg Kasavin for showing up!
Hades is at https://store.steampowered.com/app/1145360/Hades/
And you can follow Greg at https://twitter.com/kasavin?lang=en
Keep an eye out for his GDC talks!
Subscribe via RSS feed at: https://rss.art19.com/dad-and-sons
Join our Discord & support the show at:
patreon.com/dadandsons
YouTube versions:
https://www.youtube.com/channel/UC58jKMTseTHniEJBQLPdTdg
00:09:57 Matt plays indie games: Pharel Rebirth, Monster Boy
00:17:38 Liam & Matt on Baldur's Gate 3 early access
00:39:43 Star Wars Squadrons
00:45:03 Genshin Impact
00:46:19 Greg Kasavin interview
00:54:17 Did you grow up wanting to become a game developer? Or
did you grow up wanting to be a game reviewer?
00:54:57 Was there a conflict or dissonance between your
interests in creative writing as versus the demands of
mathmatical, methodical demands of game programming?
01:04:59 What were some lessons learned from reviewing games when
it came time to making games?
01:11:37 When did you first become interested in Greek mythology?
And when did you decide to invest that into a big money game
project?
01:24:00 Historians, archeologists, and classists like to say
that “there is a kernel of truth to all mythology.” Are there any
stories, or truths, from your own life that got adapted into the
version of Greek mythology we see in the game?
01:23:58 How much of the studio’s revenue comes from merch sales,
versus game sales? Is merc a bigger avenue for making or breaking
a studio’s success that more fans should be aware of?
01:26:14 Do Supergiant consider *themselves* to be a top-tier
studio?
01:30:13 Since it was planned for early access from the ground
up, do you plan on making more Hades content? And when do you
know it's time to call it quits?
01:35:42 As an early access game, was the "final ending" written
up early or later in the develop ent process?
01:41:56 Do you think there is a big future for short, linear,
"close-ended" campaign games?
01:44:40 How early was the decision to build it for early access?
01:49:44 Matt leaves
01:50:11 Did Kojima have a big influence on Greg Kasavin? Are
games inherenly "postmodern?"
01:53:42 Is there a particularly obscure, off beat, hardly known
work of art (game or otherwise) everyone else calls trash but you
know better?
01:56:41 What was working with NoClip like? Do you think that
Hade's development process changed due to it, even if
unintentionally?
01:58:31 What about remote work? Will Supergiant still be hitched
to San Francisco after transitioning to remote work?
Don't forget to send questions to: dadandsonspodcast@gmail.com
Logo art by Strekks: twitter.com/Strekks
Background art by Henry Ng: https://www.henryng-art.com/
Music by Ryan Lafford https://www.youtube.com/ryanlafford
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