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Spatial Realities Archiv

156 Episoden
1 Stunde 28 Minuten
INTERVIEW Das Team auf der re:publica in Düsseldorf hat gut abgeliefert. Nach meinem nicht unkritischen aber zugegebenermaßen neutralerem Vortrag, lieferte Paulina Porten im Anschluss mit ihrem Vortrag „Leave Kylie Jenner Alone“ genau den Finger in die Wunde, den der Tech-Branche völlig egal ist: Meta, aber auch andere Hersteller, inszenieren KI-Brillen wie im Falle Metas mit Kylie Jenner als hyperstylisches Lifestyle-Gadget und setzt auf klassisches Pinkwashing. Weiblichkeit wird hier als vertrauensstiftende Fassade genutzt, während dieselben Brillen draußen im Alltag reale Gefahren für Frauen – etwa durch Spanner und Rizzfluencer – befeuern. Paulinas klare Botschaft: Statt oberflächlicher PR-Kampagnen braucht es echtes Safety by Design und viel mehr diverse, feministische Perspektiven in den Entwicklungs- und Chefetagen. Wie Paulina zu XR kam? 2018 rutschte sie während ihres Designstudiums eher durch Zufall in einen AR-Kurs, weil alle anderen Kurse voll waren – und blieb fasziniert an der Schnittstelle von digitaler und analoger Welt hängen. Nach Arbeiten zu Bürgerbeteiligung (Augmented Participation) und Technologievermittlung stieß sie auf Studien zum Digital Gender Gap und die strukturellen Hürden, die Frauen in der Tech-Welt ausbremsen. Es kam schließlich alles zusammen im Kölner Startup FemReality, dass sie 2025 gründet. Mit gendersensiblen XR-Workshops bringt sie Jugendliche – und insbesondere Mädchen – direkt an Schulen und außerschulischen Lernorten mit immersiver Technologie in Kontakt. Über spielerisches Learning by Creating mit VR-Tools wie Open Brush und Design Thinking gestalten die Jugendlichen eigene Zukunftsszenarien (wie nachhaltige Städte im Projekt mit RheinEnergie). Das baut Berührungsängste vor Hardware und Software ab und begeistert junge Talente nachhaltig für technische Ausbildungsberufe. Weitere Themen: Eventtip: nextReality Festival am 18.+ 19. November 2026 in Hamburg News: Der XREAL Aura Preis ist da! News: Die Meta Vanguard bekommt Sicherheitsgläser.
1 Stunde 11 Minuten
WATCHING FILMS IN VR: DRAYMOND GREEN & IMMERSIVE STORYTELLING Thomas Riedel and Thomas Bedenk checked out Meta Quest’s new docuseries Open Season featuring NBA bad boy Draymond Green, and they’re definitely digging the 180-degree stereoscopic setup shot on Blackmagic Ursa cams. You genuinely feel like you're riding shotgun in his Porsche, but whether this kind of expensive, subsidized storytelling will ever turn a real profit remains a big question mark. FOV DRAMA: THE NEW META VR GLASSES VR enthusiasts are already whining about the rumored 70-degree field of view and Meta’s 54-degree dev safe zone, but the hosts aren't sweating it. Sure, following a fast-moving ball in sports might suck with a narrower view, but paired with crisp OLEDs, it’s more than enough screen real estate to chill on the couch and binge movies. HARDWARE LEAKS: SAMSUNG'S INCOMING SMART GLASSES Spotted FCC filings hint that Samsung is finally getting ready to drop its own displayless AI glasses, teaming up with Warby Parker and Gentle Monster for a bunch of frame styles. As an Android fanboy, Thomas is hyped to get proper ecosystem integration and give Meta some much-needed competition in the wearable game. LASERS TO THE EYE: TDK’S DIRECT RETINAL PROJECTION TDK showed off a wild new setup that bounces lasers straight onto your retina via meta-optic mirrors, neatly killing the annoying vergence-accommodation conflict. It could pave the way for super slim, normal-looking frames, but with monochrome green visuals and the nightmare of needing pinpoint eye tracking, it’s not taking over the world just yet.
1 Stunde 21 Minuten
Is Meta serious about confidential VMs for Muse? Is Charm targeted at kids? Are Meta VR Glasses the best VR glasses yet? In this episode Thomas and Thomas are discussing Meta Connect revelations of 2026! PARTNER OF THE EPISODE: https://immersive-x.de Five years after the metaverse hype, we find ourselves in an era defined by smart glasses and compute pucks. That is the central takeaway from this Meta Connect special of Spatial Realities, where Thomas Bedenk and I sat down right after the keynote to analyze Meta’s latest announcements and what they mean for the XR landscape. The clear centerpiece of Meta's strategy is AI, spearheaded by Meta Muse—an autonomous agent running in private virtual machines designed to plan, purchase, and manage everyday digital life. Alongside Muse came an unexpected hardware companion: the Muse Charm. Shaped like a Tamagotchi with a display, camera, and 5G connectivity, it strips the assistant down into a standalone, approachable physical token. But while it feels accessible, it also raises immediate questions about target audiences, privacy boundaries, and how comfortable we truly are handing over our digital routines to an AI ecosystem. On the glasses front, Meta expanded its hardware lineup across multiple tiers. Most notable is the move into pure audio glasses without cameras, trading optical data capture for privacy-conscious users, lighter weight, and extended battery life. Meanwhile, the flagship Ray-Ban Meta line received a Gen 3 upgrade featuring slimmer frames, improved battery life, six microphones, and Dolby Atmos spatial audio capture, accompanied by new frame styles and software-driven hearing corrections. The most discussed hardware of the night, however, was the new Meta VR glasses. Positioned with the tri-part marketing pitch "cinema, computer, console," the device weighs roughly 100 grams on the face by offloading its processing and battery into a wired pocket puck. With micro-OLED displays running at 120 Hz, downward-facing cameras for hand tracking, and integrated eye tracking, Meta aims to deliver a high-clarity spatial viewer rather than an ultra-wide FOV headset. It serves as a spiritual successor to the Quest Pro line, sacrificing peripheral immersion for portability, high PPD sharpness, and lighter wear. At $1,299, the VR glasses mark a distinct shift toward portable media consumption and lightweight computing. Yet, as we examine in our discussion, Meta’s recurring bottleneck remains unchanged: while hardware form factors are shrinking into practical devices, the ecosystem still lacks dedicated, mature productivity software to turn spatial computing into an indispensable everyday tool.
1 minute
IFA BERLIN RECAP In this Episode Thomas Riedel and Thomas Bedenk share their takeaways from IFA Berlin, balancing stage debates on the societal impact and privacy of smart glasses with hands-on tests of new hardware from RayNeo, Rokid and Meta. Cutting through the show floor’s generic gadget noise, they highlight Android XR as a much-needed unifying layer to standardize development across fragmented wearable form factors. HARDWARE NEWS & INDUSTRY ANNOUNCEMENTS HTC is doubling down on smart glasses as traditional revenue streams decline, expanding the Vive Eagle into North America, Europe, and Australia. The hosts examine its rounded Panto design, slow-motion capture, and snap-on magnetic battery, alongside the viability of its post-trial AI subscriptions. They also look ahead to Meta’s newly announced workflow tool Muse and its upcoming glasses integration, followed by expectations for Apple’s imminent product event. Because if the ApirPod Cameras are coming that is Spatial Computing! FEATURE: NEXTAPP DEVCON & BRIDGING MOBILE, GAMING, AND XR Where will the developer base for mass-market XR originate? NextApp CEO Greg Fawson traces the event’s journey from Berlin’s 2009 Android meetups to a cross-platform summit, arguing that mainstream mobile engineers hold the real key to scaling spatial software. Previewing the upcoming three-day conference, the discussion covers dedicated tracks for XR, mobile gaming, and agentic AI coding, emphasizing the need for open community exchange to solve shared platform bottlenecks. Get your tickets for NextAppCon here: - Get one of 10 free ticket with the code spatialfree - Get one of 100 tickets for 50% with the code spatial50 GenAI transparency notification: For this episode the audio of Greg has been optimized using the speach improvement tool of Adobe Podcast. No edits have been made with GenAI and no additional content was generated. All edits are made by hand with Adobe Audition.
57 Minuten
INTERVIEW What do you do when you meet somebody at a hackathon you work really well with? You found a new company! That is exactly what Ines Hilz and Andrew Douglas did after teaming up at a Meta Hackathon in London, going on to launch Sunflower VR and develop their new AI-driven AR try-on mirror, Aeva Display. In the interview, they delve into developing within Snap’s ecosystem, highlighting how Lens Studio’s AI-assisted toolset, agentic workflows, and environmental tracking features empower creators. Finally, they share crucial advice for hackathon participants developing for Snap Spectacles, emphasizing the necessity of testing frequently on-device to properly calibrate typography, color palettes, and transparency for additive holographic displays. NEWS - The Headset-Price Guess game! Featuring: Pico Space Pro, Steam Frame, Project Phoenix, Meta Ray-Ban Display 2 - Reading Suggestion: Smart Glasses: Why a Ban Is the Wrong Approach - The representative poll of the day by Bitkom: How do you feel about smart glasses? - Link-Tipp: “Harm Through the “#RizzCam”: Smart Glasses, Ambient Capture and Invisible Harassment” - Apples iPhone-Event (September 9): AirPods with cameras!
1 Stunde 1 Minute
Interview Christoph Spinger is an XR Expert Engineer at Telekom MMS. When he isn’t leading teams and building cutting-edge products for clients, he regularly takes home prizes at contests and hackathons. Most recently, he won the XRCC Hackathon, currently the most important XR hackathon in Germany. His winning entry, "Handslation", translates any object you hold in your hand to help you learn a new language. In his case: Korean. He built the app for both the Pico 4 Ultra and the Rokid AI glasses. Another highlight from his portfolio is Ballee, an experimental project exploring real-time object detection by bringing physical balls into interactive mixed reality scenarios. As one of the most active XR developers in the scene today, Christoph will be joining the upcoming AI Hackathon at STARTPLATZ (Sept 4–6 in Cologne) as a mentor and jury member for the "Contextual AI Challenge" track. So you can really profit from his experience and excellence! Join the challenge now: https://metaverse-podcast.de/contextual-ai-track-2026/ To get participants hyped and prepared, Christoph sits down with us to share his personal hackathon playbook and insider dev tips: - App Inspiration: One fascinating "True Crime" app concept for location-based AI glasses that Kristoff hasn't built yet—and wants you to steal for the hackathon! - The 48-Hour Hardware Playbook: What is the exact step-by-step strategy when building for AI & AR glasses under time pressure? - Time Allocation: Why half of your hackathon time shouldn't be spent on coding at all—and what you should do instead to impress the jury. - Team Dynamics: How to find the right teammates on-site in under 10 seconds. - Dev Workflow & AI Tooling: Why you don't need to be a full game developer or native engineer anymore to build smart glasses apps, and how AI code editors like Cursor change the game. Hardware Realities: The hidden technical bottlenecks (like Bluetooth speeds) you must consider when connecting smart glasses to a phone. We also discussed these news: - Samsung unveils more Smart Glasses designs at Samsung Unwrapped, July 22nd - OpenAI interested in Smart Glasses, says OpenAI President Greg Brockman. But makes that sense? - Essilor Luxottica, which is partnering with Meta to manufacture the most successful Ai glasses of all times the Meta Ray-Ban, is talking sales numbers: exponential and almost double than comparable time last year.
1 Stunde 20 Minuten
With the summer holidays just around the corner, we gather for one last comprehensive round of XR news before the seasonal slowdown. Inspired by Josef Erl’s latest newsletter on heise.de — where he declares the end of all-rounder headsets and proposes four new VR categories — Thomas and I discuss what the upcoming autumn hardware wave will actually deliver. We also untangle the latest rumors surrounding Meta's smart glasses: from "supersensing" devices without privacy LEDs switched on to Meta's aggressive countermeasures against hardware tampering. Plus: Meta is testing paid AI subscriptions. Meanwhile, Illinois has banned smart glasses behind the wheel entirely—we analyze the reasoning behind this drastic move. In financial news, Even Realities has officially reached unicorn status with a new $150 million investment round. We look at why their camera-free, monochrome display approach is winning over investors. Furthermore, the first dedicated Metaverse browser has launched, Thomas is explaining what it can actually do and we share our initial impressions. Finally, we look at UBTECH's new U1 companion. Is this humanoid robot genuinely the future of home assistance, or is it just a highly uncanny, overly flexible smart speaker on legs?
50 Minuten
The strategy to go with an already well-established brand has been contested by its own creator: Meta introduced Meta Ray-Ban glasses three years ago and created a blueprint which was supposed to explain why suddenly a lot of normal, non-XR people were buying AI glasses. Now, Meta has announced Meta Glasses; their own "store brand," cheaper but supposedly as good as the branded version, which challenges that blueprint. Thomas Bedenk and I, as well as many of you out there, have been asking why Meta is doing that. Sure, cheaper might always be better for wider adoption. Removing a designer glasses brand can make a product cheaper. But will it also remove the appeal? Will people wear glasses with a Meta logo on them? Was Meta forced to go cheaper because the trajectory already showed signs of slowing down? And what role does EssilorLuxottica play in this? The long-time partner, which is 3% owned by Meta and has a 10-year deal signed up to 2034, is not only profiting hugely from that cooperation. It is also in a situation where it could put pressure on its partner. The Italian-French corporation EssilorLuxottica might even be concerned about its own brand integrity regarding what Meta is doing concerning privacy and AI. Maybe EssilorLuxottica halted further brand cooperation without retracting access to its production facilities, we speculate. In this episode, we are analyzing Meta's newest attempt in the smart glasses industry it created, and we share a clear position on whether you should buy these now-cheapest, but still great-looking, smart glasses.
1 Stunde 24 Minuten
INTERVIEW Zum Interview haben wir Clarence Dadson geladen. Der Geschäftsführer von Design4Real und Vorstandsvorsitzender des Extended Reality Bavaria e.V. beschäftigt sich seit Aufkommen des Hypes mit Gaussian Splatting. Gaussian Splatting sorgt gerade durch seine Technik für Aufbruchstimmung in der Scanning-Landschaft. Durch winkelabhängige Ellipsoide wird ein beispielloser Fotorealismus inklusive komplexer Reflexionen und transparentem Glas möglich, der zuvor sehr viel mehr Zeit in Anspruch genommen hätte oder gar nicht möglich gewesen wäre. Die Erfassung per Kamera oder Scanner ist damit äußerst zugänglich geworden. Ein Vorteil gegenüber der traditionellen Fotogrammetrie. Diese Technik eignet sich ideal für detailreiche, statische Objekte wie Fahrräder, Immobilienpräsentation oder fotorealistische VR-Trainingskulissen. Ganz frei von technischen Hürden ist Gaussian Splating allerdings noch nicht: Die riesigen Datenmengen erfordern enorm leistungsstarke Hardware mit viel Grafikspeicher, und die Software-Integration in gängige Engines wie Unity oder Unreal ist noch sehr rudimentär. Zudem fehlt die nachträgliche Editierbarkeit, da die Scans als untrennbarer Block ohne separate Materialien exportiert werden. Am Ende bleibt es eine kreative Tätigkeit: Wie führe ich den Scanner so, dass ich die Ergebnisse bekomme, die ich haben will? Das Zukunftspotenzial ist riesig, denn Unternehmen wie Gracia AI streamen bereits erfolgreich animierte 4D-Splats, indem sie durch clevere Delta-Kompression die Datenraten drastisch reduzieren. NEWS Qualcomm Snapdragon Reality Elite Xreal Aura
1 Stunde 8 Minuten
And here they are! In this special episode of Spatial Realities we dive into the highly anticipated reveal of the new Snap Specs at the AWE 2026 conference. We take a close look at the hardware of this new AR device, exploring how its weight, display technology, and pricing compare to previous generations and competitors on the market. We also discuss the newly introduced AI-driven Lens Studio tools and what they mean for the developer ecosystem. Join us as we evaluate the real-world implications of its battery life, discuss the availability of compelling consumer use cases, and analyze Snap's privacy concepts. Tune in to hear our views on whether these glasses are poised to become finally a mainstream success we all have been waiting for.
1 Stunde 15 Minuten
This interview was originally sourced during my coverage of XR Expo. Frédéric is always wearing two hats, he repeats whenever he can. One is as the head of the XR Division at Collabora. The other is the hat of an Outreach Officer for OpenXR. When you work with him as a journalist, you recognize that immediately. He is always aware of what he can and cannot say, driven by the politics within his organizations. That includes negotiations about which passages stay in the podcast and which do not. Only three small parts were removed from our original recording due to that process. None of them are important for normal people, but very important for people within the OpenXR cosmos, it seems. Why do I mention this? Working on standards like OpenXR is a matter of politics—between big corps, open-source evangelists, and XR enthusiasts. That is what I learned after the podcast recording. In this interview, Thomas Bedenk and I try to get a feeling of where OpenXR stands, how it has developed over the last couple of years, and where it is heading. OpenXR was built in 2017 with the vision to clean up a landscape of messy SDKs. In 2019, version 1.0 was released. But it has only been within the last 18 months that OpenXR has become the quasi-standard for XR development. The reason behind this is not only the existence of standards, but that major stakeholders committed to OpenXR. Google, Meta, Valve, and Pico recognized the necessity of common ground for development. Unity and Unreal committed to OpenXR as their primary interface. But standards alone are not enough if you really want to develop effectively. Monado delivers an open-source runtime which is used throughout the industry. As head of XR, Frédéric and his team are responsible for Monado. Monado is a cross-platform, open-source runtime that implements the OpenXR API to communicate directly with XR hardware like headsets, displays, and trackers. Unlike proprietary systems, its code is fully accessible to the public and is used by major tech companies as the foundational layer for their own XR ecosystems. Although many of the organization's current projects are restricted by NDAs, Frédéric shared insights into a major upcoming feature called multi-app support. This feature will provide a standardized way for multiple independent XR applications to coexist and interact realistically in the same physical space, enabling scenarios like a virtual Pokémon from one app correctly occluding a floating calendar from another.
1 Stunde 17 Minuten
In dieser Episode ist Isabel Hernandez Cabrera zu Gast, die Thomas Riedel dieses Jahr auf der XR Expo in Stuttgart kennen gelernt hat. Die Gründerin und CEO von Aimforward, einer Beratungsagentur für den verantwortungsvollen Einsatz von KI, versucht mit uns das vermeintlich unmögliche: Zu erklären, wie der Einsatz von KI in XR trotz EU AI Act möglich ist. Sie ist sogar der Überzeugung: Die neue Verordnung sei kein Innovationshindernis, sondern generiere durch die Schaffung von Vertrauen und Rechtssicherheit einen Wettbewerbsvorteil für europäische Unternehmen. Ein zentraler Punkt ist die risikobasierte Klassifizierung von Anwendungen, wobei besonders für Hochrisikosysteme wie die Emotionserkennung oder biometrische Auswertungen strenge Regeln gelten. Isabel war zuvor gut zwei Jahrzehnte bei Mercedes Benz, wobei sie zuletzt daran arbeitete, hochautomatisierte Fahrsysteme, wie beispielsweise einen Staupiloten, der bei Geschwindigkeiten bis zu 95 km/h selbstständig fährt, verantwortungsvoll auf die Straße zu bringen. Ihre Aufgabe war es dabei ausdrücklich nicht, den Markteintritt dieser Technologien zu verhindern, sondern Lösungswege zu finden, um den Einsatz der künstlichen Intelligenz auf eine ethisch und regulatorisch verantwortungsvolle Art zu ermöglichen. Abgerundet wird die Episode mit drei praktischen Tipps für Unternehmen, um die regulatorischen Anforderungen bis zur vollständigen Umsetzung im Jahr 2027 erfolgreich zu bewältigen. Hinweis: Dieser Podcast vermittelt allgemeine Informationen zu regulatorischen Anforderungen des EU AI Acts aus Governance- und Responsible-AI-Perspektive. Er ersetzt keine individuelle Rechtsberatung.
1 Stunde 27 Minuten
In der 128. Episode von Spatial Realities ist Gerhard Schröder, CEO von Visales und Experte für das Apple-Ökosystem, erneut zu Gast, um die aktuellen Entwicklungen im Bereich Spatial Computing zu analysieren. Die News-Sektion beginnt mit dem massiven Stellenabbau bei Snap: Trotz des bevorstehenden Spectacles-Launchs entlässt das Unternehmen rund 16 Prozent seiner Belegschaft, was wir im Podcast vor dem Hintergrund der Fokussierung auf das Social-Media-Kerngeschäft einordnen. Währenddessen verdichten sich die Gerüchte um Samsungs Projekt „Haean“, eine für 2027 geplante AR-Brille mit Micro-LED-Technik. Ein weiterer Schwerpunkt ist eine neue PWC-Studie, die den Erfolg von VR-Onboarding im Personalwesen belegt, wenngleich die hohen Produktionskosten für 3D-Inhalte die flächendeckende Einführung erschweren. Im Zentrum der Diskussion steht zudem der potenzielle Führungswechsel bei Apple: Hardware-Chef John Ternus, der über Erfahrung im Design von VR-Headsets verfügt, ist der Nachfolger von Tim Cook. Wir diskutieren die Leaks über vier verschiedene Smartglass-Konzepte, bei denen Apple vermutlich einen iterativen Design-Ansatz verfolgen wird. Abschließend erläutert Gerhard Schröder die wachsende Bedeutung von OpenUSD. Durch den Beitritt von Google und Microsoft festigt sich dieser Standard, der komplexe 3D-Szenen effizienter verwalten soll als glTF und bereits jetzt die Grundlage für immersive Web-Erlebnisse unter visionOS bildet.
1 Stunde 8 Minuten
In dieser Ausgabe sprechen wir mit Alexander Kals, Leiter der 2022 gegründeten Abteilung für Extended Reality bei DocCheck. Denn: XR erfreut sich in der Medizinbranche einer wachsenden Bedeutung. Wir beleuchten im Gespräch die Entwicklung der Kölner Agentur hin zu einem spezialisierten Anbieter, der mit Anwendungen wie der Anatomie-App Corpus innovative Lernmethoden für Medizinstudierende in XR schafft. Unser Eindruck: Der MedTech-Bereich erweist sich als stabiler gegenüber den Schwankungen unserer Branche. Außerdem erörtern wir die technischen Vorzüge der Mixed Reality sowie den Einsatz von Künstlicher Intelligenz zur Simulation virtueller Patientengespräche. Und wer mehr über Alex und DocCheck herausfinden will, ist herzlich zum 21. Spatial Realities Meetup eingeladen, bei dem ihre Experiences vor Ort in Köln-Ehrenfeld präsentiert werden.
26 Minuten
In dieser Solo-Episode spreche ich über die neuen „Optics“-Modelle von Metas KI-Brillen und welche anderen KI-Brillen demnächst zu erwarten sind. Ich teile meine Erfahrungen als „Vibecoder“ und stelle euch meinen selbst programmierten XR-Eventkalender sowie den neuen Branchenverband LEXRA vor. Die aktuelle Konsolidierung der Branche analysiere ich anhand des Endes von RecRoom, der massiven Entlassungen bei Epic Games und der Insolvenz von Lynx. Trotz der Krise bei Social-VR-Plattformen beleuchte ich, warum VRChat weiterhin Rekorde bricht und was Snap für die Zukunft planen könnte. Zum Abschluss zeige ich mich begeistert vom technologischen Sprung bei Gracia AI, die volumetrische Videos via Gaussian Splatting endlich flüssig nutzbar machen.
Spatial Realities

Spatial Realities

Alles über XR, KI-Brillen, Mixed Reality, das Metaverse, Spatial Computing und die immersive Zukunft des Internets!