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GLUCOSE

1 Stunde 21 Minuten
Hanan Sabry designs conversation boards in Cairo, and GLUCOSE draws on Barbara Fredrickson's research on positive emotions: seven letters, seven emotions, and a die with only six faces, because everyone starts with gratitude. Mohnish Jadwani, a software developer, consultant and team coach, facilitates Hanan's games in Germany, where a spoken pledge creates safety before anyone shares. The reframe: Hanan sells the moderator training, not the boards, because a conversation this open is only as safe as the person holding the room.

Challenge it!

54 Minuten
Sabina Lammert of leadventure in Munich built Challenge it! after watching the same thing happen at the end of every workshop: six hours of good thinking, then one exhausted final hour that produces action points like "let's improve our communication". Her game hands the coaching questions to the participants, who rate each other's actions on a one to ten scale of gut feeling, then talk each other into the green. The reframe: the facilitator asking the hard questions at hour seven helps nobody, so build a game that makes the group ask them instead.
1 Stunde 21 Minuten
Edwin de Vos owns The Management Challenge and Hidde de Jong stopped teaching and now plays it with his Business Continuity students at Saxion in Deventer. Teams run a fictional company on ten energy points a quarter, pick from over a hundred measures, and get feedback that always lands one quarter late. The reframe: the facilitator's job is to wait to be asked, because the struggle is where the learning sits.
1 Stunde 11 Minuten
Sylvia Taylor designed the Adaptive Identity Game after her third layoff. Three decks, one partner, and a single rule: your job title is banned. The reframe: adaptability is not about becoming someone else, it is about expanding who you already are.
1 Stunde 14 Minuten
Eli Godde and Gaëlle Shearn facilitate The Glorious 2030s, a French-born conversational workshop that drops participants into a utopian future through guided meditation, three personal questions on a pocket-sized blue card, and oracle cards featuring real initiatives already underway today. The reframe: utopia is not a destination but a muscle, and training it with strangers in a room for three hours produces much more agency than years of reading about what is going wrong.
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Über diesen Podcast

Serious games, simulations and playful methods for interactive trainings and facilitation. Interviews with the people who design and run them, so you hear how each one works step by step: the setup, the rounds, the debrief and what changes on Monday. From the Ball Point Game, LEGO® SERIOUS PLAY® and Scrum simulations to Kanban, escape rooms, Poetry for Neanderthals, change management games, Edu-LARP and gamification: each episode takes one method from its creator or facilitator and covers materials, group size, timing, facilitation moves and debriefing. Most episodes end with the guest's ultimate facilitation tip, and the show notes link every book, tool and community mentioned. For facilitators, trainers, learning and development and HR professionals, team coaches, agile coaches and transformation managers who want play-based, game-based methods they can use in their next session. Topics include facilitation, debriefing, game-based learning, play-based facilitation, psychological safety, change and transformation, agile and Scrum, climate and strategy simulations, role-playing and inclusive leadership. Hosted by Julian Kea, who builds train-the-trainer programs and tools so change sticks after the transformation ends. Over 25 years of experience, facilitator since 2010 in German and English, MBA, and lecturer at four universities. Certified trainer in Training from the BACK of the Room since 2016, co-developer of its official online course and trainer of 100+ practitioners. Co-author of Agile Games Facilitation (Vahlen, 2023) with Anne Hoffmann, co-creator of #TheDebriefingCube with Chris Caswell, advisory board member of Manage Agile 2026, and, with Michael Martens, the mind behind the Berlin community Serious Games for Serious Change. Host of this podcast since 2019. Suggest a guest or send feedback: hello@kiLearning.net. More at kiLearning.net.
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